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Ram plate on Quadvees, and TSM on Quadvees
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Thunder
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PostPosted: 28-Mar-2026 06:22    Post subject: Ram plate on Quadvees, and TSM on Quadvees Reply to topic Reply with quote

Currently the site does not want to let me put a Ram Plate on a Quadvee. I think I should be able to.

Ramplate rules say they go on Quad Battlemechs.

Quadvee rules say: "QuadVee follow all the same construction rules as four-legged ’Mechs, with the following additions and modifications:"

The additions and modifications restrict the cockpit, and require conversion equipment, but otherwise do no restrict any other equipment.

I also think that TSM should affect the Vehicle mode's cruise MP.
Rules say that: "For tracked
QuadVees, the unit’s Walking MP and Running MP translate
directly into Cruise and Flank MP (respectively), while Wheeled
QuadVees receive 1 extra Cruise MP in Vehicle mode, and
recalculate their Flank MP as normal."

Thus if the walking MP goes up, the Cruise MP goes up. Also if heat affects the mech negatively the cruise MP should go down. Its only the MP penalties from leg actuator hits that are ignored. (The Quadvee rules are kinda slap dash. The question of "What if the wheels take a critical hit" isn't answered.)

Unfortunately the Battletech forums seem to be down at the moment, Which if these thoughts have been answered in the negative oh well. But if not... then I don't want to ask. Those guys hate fun sometimes and I don't want to draw their attention to an Idea I find funny.
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PostPosted: 29-Mar-2026 12:13    Post subject: Re: Ram plate on Quadvees, and TSM on Quadvees Reply to topic Reply with quote

Thunder wrote:
Currently the site does not want to let me put a Ram Plate on a Quadvee. I think I should be able to.

Ramplate rules say they go on Quad Battlemechs.

Quadvee rules say: "QuadVee follow all the same construction rules as four-legged ’Mechs, with the following additions and modifications:"

The additions and modifications restrict the cockpit, and require conversion equipment, but otherwise do no restrict any other equipment.


I agree and see no reason why it shouldn't be on a QuadVee. So I've updated the restrictions and you can now place it on one.

Thunder wrote:
I also think that TSM should affect the Vehicle mode's cruise MP.
Rules say that: "For tracked
QuadVees, the unit’s Walking MP and Running MP translate
directly into Cruise and Flank MP (respectively), while Wheeled
QuadVees receive 1 extra Cruise MP in Vehicle mode, and
recalculate their Flank MP as normal."

Thus if the walking MP goes up, the Cruise MP goes up. Also if heat affects the mech negatively the cruise MP should go down. Its only the MP penalties from leg actuator hits that are ignored. (The Quadvee rules are kinda slap dash. The question of "What if the wheels take a critical hit" isn't answered.)

Unfortunately the Battletech forums seem to be down at the moment, Which if these thoughts have been answered in the negative oh well. But if not... then I don't want to ask. Those guys hate fun sometimes and I don't want to draw their attention to an Idea I find funny.


I disagree with this one. It does translate directly for conversion purposes from Walk to Cruise. However, TSM explicitly impacts the myomer in the legs, which is why you can run faster. It would have no impact on wheels or tracks because those are not myomer.
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Thunder
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PostPosted: 30-Mar-2026 02:21    Post subject: Re: Ram plate on Quadvees, and TSM on Quadvees Reply to topic Reply with quote

This gets into fluff and expansion on the implications of sci-fi technology. I contend that myomer motors are a completely reasonable possibility in the battletech universe. For example think of a steam locomotive. Instead of a steam piston pushing on the wheels to move them, you use a myomer "piston" to pull. Can do the same thing with an internal combustion engine, replacing pistons with bundles. And myomers have other advantages. They are not as constrained in shape required so you can squeeze them into places other motors can not. They are also more resistant to damage. Poke some holes, do some blast effect damage, and so long as there is not a complete break, at least some power can be transmitted through them.

Rules wise, the quadvee rules say that in vehicle mode they track their heat as if they were in battlemech mode. That means they are affected by heat modifiers based on heat. If they can lose mp from heat, they they should be able to gain it too.

Counter arguments I've seen. Include "would you expect it to affect LAM mocement." Which is a false comparison. LAM mobility is based on jumpjets. The other is that TSM doesnt go on vehicles. Well yes. But vehicles also dont track heat, so even if you did have TSM powered motors it would never do anything.

It is fair to hold off doing anything. I get the sense TPTB don't like the idea. As such they need to be blugeoned into following what the rules say (which leads to more interesting outcomes in design space.), or to change the rules to clarify what they meant to happen. Which means... official question on the forums when they come back up. I hate official questions... I'm still smarting from when I accidentally got cluster artillery ammo nerfed.

Meanwhile, Ram plate! Cool!
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PostPosted: 30-Mar-2026 13:09    Post subject: Ram plate on Quadvees, and TSM on Quadvees Reply to topic Reply with quote

Will definitely need clarification on the forums if it's meant to be that way. I checked with MML and they treat it the same. So TSM does not impact the Cruise/Flank speeds.
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Thunder
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PostPosted: 30-Mar-2026 15:30    Post subject: Ram plate on Quadvees, and TSM on Quadvees Reply to topic Reply with quote

Not surprised. They are limited in resources to add additional features. And until I took a look at the rules with an eye to see if I could, plus my own story on how it could be done from a fluff perspective, I doubt anyone ever worried about it. Quadvee's are a weird niche unit who's construction overhead makes them unattractive most of the time IMO.

Correction. Exactly 1 other person has added TSM to a quadvee on mordel. And they fluffed it as a mech only system.

6 pages out of 1866 are quadvee's and I suspect most of them belong to Ruger (3 pages, so half of all the quadvee's belong to him.)

And now feedback on the advanced filters.
For some reason putting Equipment like "Conversion" pulls up only quadvees. I would of expected it to pull up LAM's too.

The equipment filter is slow. Wondering if there was a way to create temporary search lists so that further refinements to a search only had to search the already existing subset rather then the whole database.

The Chassis filter was a lot faster and I really should of used it first but...
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