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[27-Dec-2025 20:30]   Announcements
Patch 2.26.0 Applied:
So, I guess the last patch I applied really wasn't the last of 2025. Will this be the last one? Who knows at this point! Details of what's included are as follows:

Fixes
  • Fixed an issue where the manufacturer information for Targeting & Tracking Systems on Combat Vehicles and ProtoMechs was not showing results in the lookup field.
  • Fixed an issue where the Mechanical Jump Boosters were limited to 15 while units could, theoretically, mount up-to 18.
  • Fixed an issue where refreshing the browser while designing Combat Vehicles would cause the loading dialog to hang.

Changes
  • Add quick search options (e.g., Title) to the Product Search pages to be able to quickly filter the results without having to open the Advanced Search dialog.
  • Added descriptions and updated stats for the following equipment: Compact Engine, Fusion Engine, Light Fusion Engine, XL Engine, and Enhanced LRM 5, 10, 15, and 20 (Standard, OS, and I-OS)

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[05-Dec-2025 23:18]   Combat Vehicle Technical Readout
Potato PTO-1
                 Combat Vehicle Technical Readout

Name/Model:         Potato PTO-1
Designer:           user3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,626,250 C-Bills
Battle Value:       760

Movement Type:        Tracked
Power Plant:          200 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Standard
Armament:             
    1 Autocannon/10
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                13.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      48                                              
    R/L Side:                                   37                                              
    Rear:                                       26                                              
    Turret:                                     36                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                Right Side              0.50         
Machine Gun                                                 Left Side              0.50         
Autocannon/10                                                Turret                12.00        
Machine Gun                                                  Turret                0.50         
Machine Gun                                                   Rear                 0.50         
Autocannon/10 (Ammo 20)                                       Body                 2.00         
Machine Gun (Ammo 100)                                        Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 6,  Structure (S): 3
Specials: AC1/1/-, REAR0*/-/-, SRCH, TUR(2/1/-, AC1/1/-)