Recently Approved or Updated Submissions
 EntryMemberTypeDate
Archer ARC-10R ALIS BattleMechs 28-Apr-2026 05:21
Ontos Heavy Tank (CC) "Crawling Chaos" magical_savior Combat Vehicles 28-Apr-2026 01:08
Polyphemus PYP-34S Kirbanzo BattleMechs 28-Apr-2026 01:01
Wombat II Militia AFV WMT-2B Wulf359 Combat Vehicles 28-Apr-2026 00:25
Puma I APC PM--1A Wulf359 Combat Vehicles 28-Apr-2026 00:14
Tiger Heavy Tank TGR-1A Wulf359 Combat Vehicles 27-Apr-2026 23:56
Cheyenne I CYN-1A Wulf359 Combat Vehicles 27-Apr-2026 23:46
Comanche II CMH-2B Wulf359 Combat Vehicles 27-Apr-2026 23:45
Nightstar NSR-2A Quinn Roberts BattleMechs 27-Apr-2026 22:59
Marauder (HyperMixed) MAD-4V Quinn Roberts BattleMechs 27-Apr-2026 22:45
Commando COM-2P NeonOne BattleMechs 27-Apr-2026 21:35
Carrion Crow FS "FlammenSchnabel" magical_savior BattleMechs 27-Apr-2026 19:28
Slasher -2 RedSuns BattleMechs 27-Apr-2026 19:09
FLEA (GNAT) ATSM Autismyolo00 BattleMechs 27-Apr-2026 18:23
Avatar AV1-CU Trigati BattleMechs 27-Apr-2026 18:11
Bulldog Medium Tank (SO) "Space Olympics" 2 magical_savior Combat Vehicles 27-Apr-2026 16:57
Alacorn Heavy Tank (SD) "Safety Dance" v2 magical_savior Combat Vehicles 27-Apr-2026 16:48
Roughneck RGH-1A Kirbanzo BattleMechs 27-Apr-2026 15:51
Pillager PLG-3ZA Ultracolt BattleMechs 27-Apr-2026 15:31
Vindicator rustys 3050 refit JescoKerensky BattleMechs 27-Apr-2026 15:06
Spider rustys 3050 refit JescoKerensky BattleMechs 27-Apr-2026 15:03
Baboon (Howler) Rustys refit 3050 JescoKerensky BattleMechs 27-Apr-2026 14:59
Thug Rustys refit 3050 JescoKerensky BattleMechs 27-Apr-2026 14:56
Loader King LDK-SA5 Kirbanzo BattleMechs 27-Apr-2026 13:58
Loader King LDK-X3A Kirbanzo BattleMechs 27-Apr-2026 13:55
Loader King LDK-X2A Kirbanzo BattleMechs 27-Apr-2026 13:51
Loader King LDK-X1B Kirbanzo BattleMechs 27-Apr-2026 13:46
Loader King LDK-X1A Kirbanzo BattleMechs 27-Apr-2026 13:42
Marauder (Kitsune) MAD-FX DragonKnightRyu BattleMechs 27-Apr-2026 13:34
Orion "Crimson Cavaliers" ON1-YAJCC Baitball BattleMechs 27-Apr-2026 12:24
Warhammer "Crimson Cavaliers" WHM-6RCCZ2 Baitball BattleMechs 27-Apr-2026 12:09
Loader King LDK-H1 Kirbanzo IndustrialMechs 27-Apr-2026 12:05
Marauder "Crimson Cavaliers" MAD-3LCC Baitball BattleMechs 27-Apr-2026 12:01
Dragon IIC 8 indigointopia BattleMechs 27-Apr-2026 10:26
Dragon IIC 7 indigointopia BattleMechs 27-Apr-2026 09:34
Dragon IIC 6 indigointopia BattleMechs 27-Apr-2026 09:33
Shadow Hawk (Takagane) SHD-2Kb Sw1 tch0n BattleMechs 27-Apr-2026 09:15
Mackie (Killroy's Little Buddy) MSK-9HKR Redshirt BattleMechs 27-Apr-2026 09:10
Shadow Hawk (Takagane) SHD-2K Sw1 tch0n BattleMechs 27-Apr-2026 08:58
Shadow Hawk (Hawkeye II) SHD-2Hbc Sw1 tch0n BattleMechs 27-Apr-2026 08:50
Shadow Hawk (Hawkeye) SHD-2Hb Sw1 tch0n BattleMechs 27-Apr-2026 08:49
Dragoon Dragoon-004 Shooty06 BattleMechs 27-Apr-2026 08:21
Halbred [BASE] Thunder Combat Vehicles 27-Apr-2026 05:49
Whitworth (Rusty) WTH-1 Custom Sw1 tch0n BattleMechs 27-Apr-2026 04:26
Men Shen MS1-Snake6 wingmaker BattleMechs 27-Apr-2026 02:45
Crusader SA2 "Crimson Cavaliers" CRD-SA2CCZ Baitball BattleMechs 27-Apr-2026 02:41
King Crab KGC-001C ALIS BattleMechs 27-Apr-2026 02:36
Untitled wingmaker BattleMechs 27-Apr-2026 02:32
Gazelle (GZL-33) Gazelle wingmaker BattleMechs 27-Apr-2026 01:52
Gazelle (GZL-31) Gazelle wingmaker BattleMechs 27-Apr-2026 01:28
 
[27-Apr-2026 20:35]   Announcements
Patch 2.26.9 Applied:
Less than a day, but I've been monitoring bugs after the code merge to make sure things function as smooth as possible. Details of what's included are as follows:

Fixes
  • Fixed an issue where you were allowed to select an illegal jumping movement on an OmniMech alternate configuration that has jump jets as part of the BASE.
  • Fixed an issue where components that were placed as part of an Omni BASE were not restricted to the same location when creating an alternate configuration.
  • Fixed an issue on Combat Vehicles where a message indicating there were not enough contiguous slots would appear if trying to place more than six items in the body or turret locations.
  • Fixed an issue where Hand Actuators on IndustrialMechs could not be added back after they were removed.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[16-Mar-2025 07:44]   ProtoMech Technical Readout
Medusa
                 ProtoMech Technical Readout

Name/Model:         Medusa
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         926,119 C-Bills
Battle Value:       422

Chassis:              ProtoMech
Power Plant:          45 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    90 meters
Armor:                ProtoMech
Armament:             
    1 LRM 16
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An interm design between the creation of Protomechs and the technology being expanded into
    even heavier and tougher designs,  the Medusa is a heavy missile platform.  Utilizing the
    maximum tonnage for its time this protomech briefly saw success on the battlefields of York.

Capabilities:
    A massive LRM-16 is the core and only weapon on the Medusa.  Nine salvos of ammo were
    carried.  Speed is limited, but the addition of jump jets allows enhanced mobility.  That
    mobility is especially pronounced in the built up terrain that favors abush via indirect
    fire.  Armor on the core of the unit is maximized while sacrifices were made on the less
    vital and harder to hit locations.

Deployment:
    Of interesting coincidence,  this design was also created in the United Freeman Brane.  Of
    note is the higher accuracy of its missile system,  scoring almost as many hits as a full
    LRM-20.

Notable MechWarriors:
    Notes:
    
    So this is a version of the first design I ever posted on Solaris7.  Also got me my first
    review, "look its the magical man from munchin land." Paraphrased.  Its been like 25 years
    since then.
    
    The rules were a bit different then,  thus this is now filed as a United Freeman Brane unit.
    Non standard numbered launchers used to round up to the next highest cluster column.   Thus
    it really was rolling as if it were an LRM-20.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                45 ProtoMech Fusion              1,000                   
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                        300                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   38                      1,900                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             18       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
LRM 16                                                    MG              3,200                         
LRM 16 (Ammo 9)                                           MG              1,200                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 1,  Structure (S): 1
Specials: IF1