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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[10-Apr-2024 07:38]   BattleMech Technical Readout
UrbanMech (PBI) UM-R60RD
                 BattleMech Technical Readout

Name/Model:         UrbanMech (PBI) UM-R60RD
Designer:           zikaitoh
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,634,125 C-Bills
Battle Value:       659

Chassis:              Endo Steel
Power Plant:          60 XL
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Pitban 6000 
    Jump Capacity:    60 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LB 10-X AC (C)
    2 Medium Pulse Lasers (C)
    1 Harmon Small Laser
    2 Machine Guns (C)
Manufacturer:         Orgus Industries
    Primary Factory:  Marcus
Communications:       Dalban Interact
Targeting & Tracking: Dalban Urban

================================================================================================
Overview:
    Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
    with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
    manufactured in large numbers, many of which have survived into the present era. Now common
    in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.

Capabilities:
    At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
    so its slow speed seemed a distinct liability. It was designed for city combat, however, an
    environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
    provides considerable protection, and its low, stocky profile makes it a difficult target.
    
    On some models, Orguss Industries followed an unorthodox, armless design. While this
    further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
    'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
    normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
    UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
    
    The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
    buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
    The light laser that supports the Imperator is only marginally effective, but is useful in
    persuading hostile infantry to keep their heads down.
    
    
    
    Variants
    
    
    
    As noted above, the major variant of the UrbanMech is the armless version. The
    disadvantages of this design proved fatal, and so very few have survived to the present.
    House Liao has a few UMs with Imperator-Zeta Class 20 autocannon, but the weapon's heat and
    mass have kept the 'Mech from gaining any great popularity.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.50                     
Engine:                                     60 XL (C)                  1.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                       11 [22] (C)                 1.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     3.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      10              8       
    Center Torso (rear):                               4       
    R/L Torso:                          7              6       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5              6       
    R/L Leg:                            7              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          0.50             
Machine Gun (C)                                           RT                1          0.25             
Machine Gun (Ammo 200) (C)                                RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Machine Gun (C)                                           LT                1          0.25             
LB 10-X AC (C)                                            RA                5         10.00             
LB 10-X AC (Ammo 20) [Cluster] (C)                        RA                2          2.00             
2 Medium Pulse Lasers (C)                                 LA                2          4.00             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: CASE, FLK1/1/1