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[2021-11-23 09:10]   Announcements
Site Patched to 2.21.11:
Another relatively minor update with mostly bug fixes. Details of what's included are as follows:

Defects
  • Fixed an issue where units with turret-mounted re-engineered lasers did not receive the TUR(REL) Alpha Strike special
  • Fixed an issue where ' - undefined' would be displayed in the composition box when the last unit was removed from a force
  • Fixed an issue where years prior to 3060 in the Clan Invasion era were not appearing for ProtoMechs when designing with an Era Specific approach and Standard rules level
  • Fixed an issue where clicking the download icon in the Downloads section when a file did not exist caused an error
  • Fixed an issue where HTML was not properly closed when viewing the Guardian ECM information
  • Fixed an issue where VSP lasers were not properly advanced to Standard rules level
  • Fixed an issue where the MRM Apollo FCS was not properly advanced to Standard rules level
  • Fixed an issue where the year ER Flamers progressed to Standard was not ~3081
  • Fixed an issue where the availability inspection was not working when viewing units in the admin module
  • Fixed an issue where PV calculations were sometimes incorrect for jump-capable units
  • Fixed an issue where PV calculations were sometimes incorrect for units with a medium range damage of 0*
Design Changes
  • Changed the link when viewing Canon Designs to utilize the quick filter, allowing users to also utilize the quick filter options
Enhancements
  • Added FrankenMech as a filter option for units

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[2021-10-30 10:02]   News and Headlines
Recognition Guide: ilClan, Vol. 20:
The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ‘Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond).

Allowing beloved units redesigned for the BattleTech: Clan Invasion Kickstarter to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech. Released as a series of 24 PDF-only documents through the end of 2020 and into 2021, many ’Mechs featured in this series will be collected as a single print volume upon its completion.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-20

DriveThruRPG:
https://www.drivethrurpg.com/product/375730/BattleTech-Recognition-Guide-ilClan-Vol-20
 
[2021-10-18 08:50]   BattleMech Technical Readout
Sunder SD1-OB
                 BattleMech Technical Readout

Name/Model:         Sunder SD1-OB
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Clan Invasion
                    Record Sheets: 3058 Unabridged, Inner Sphere
                    Record Sheets: 3055 & 3058
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3056
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         34,154,875 C-Bills
Battle Value:       1,597

Chassis:              Alshain Class 98 Omni 
Power Plant:          Hermes 360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Mitchell Argon
Armament:             
    1 LRM 20
    1 LRM 10
    2 Medium Pulse Lasers
    2 Medium Lasers
Manufacturer:         Luthien Armor Works, StarCorps Industries
    Primary Factory:  Luthien (LAW), Crofton (SCI), Son Hoa (SCI), St.Ives (SCI), Loburg (SCI)
Communications:       Sipher Security Plus
Targeting & Tracking: Matabushi Sentinel

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  264                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              12       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 10                                                    CT                2          5.00             
C3 Computer (Master)                                      RT                5          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Medium Laser                                              RT                1          1.00             
C3 Computer (Master)                                      LT                5          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
Medium Laser                                              LT                1          1.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
LRM 20                                                    LA                5         10.00             
LRM 20 (Ammo 18)                                          LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: C3M2, IF2, LRM1/2/2, MHQ10, OMNI, TAG