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					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
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								|  Posted: 10-Apr-2016 00:00    Post subject: Clan Prototype Streak SRMs |     |  
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								| These prototypes get a -1 to-hit, fire even on a miss, and a +4 check on the cluster table.  I kinda like them better. _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
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					| Mordel Mordel.Net
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								|  Posted: 10-Apr-2016 09:43    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| 	 		| Vagabond wrote: |  	  	| These prototypes get a -1 to-hit, fire even on a miss, and a +4 check on the cluster table.  I kinda like them better. |  
 Agreed. Firing on a miss isn't that big of a deal. Sure, it saves ammo, but to get a -1 and a +4 on the cluster table is WELL worth the exchange.
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 Mordel Blacknight - Site Administrator
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					| chihawk Clan Blood Spirit
 Master Bartender
 
  
 
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								|  Posted: 10-Apr-2016 11:40    Post subject: Clan Prototype Streak SRMs |     |  
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								| This is why 2d6 doesn't work for this game anymore. _________________
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					| Vagabond Mercenary
 Mr. Referee
 
  
 
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								|  Posted: 10-Apr-2016 11:58    Post subject: Clan Prototype Streak SRMs |     |  
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								| i kinda agree.  I'd like to see them utilize larger dice and expand the BAR rules. _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
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					| chihawk Clan Blood Spirit
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								|  Posted: 10-Apr-2016 12:20    Post subject: Clan Prototype Streak SRMs |     |  
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								| 3d6 is all we need... _________________
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					| Mordel Mordel.Net
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								|  Posted: 10-Apr-2016 13:10    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| 	 		| chihawk wrote: |  	  	| 3d6 is all we need... |  
 I don't know what it's like with other game systems since I'm not so invested in them, but I find with BT fans, whenever there's some kind of significant rule change, we're a bunch of cry-babies! It's why I avoid the BT forums. I swear half the people who post there infuriate me.
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					| chihawk Clan Blood Spirit
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								|  Posted: 10-Apr-2016 14:11    Post subject: Clan Prototype Streak SRMs |     |  
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								| Those crybabies are why we have all this munchkin tech as canon. 
 Think of the best players you know Mordel, and I'll bet a huge majority of them started as 3025 players.
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					| Sleeping Dragon Draconis Combine
 Tai-i
 
  
 
 Joined: 06-Apr-2005 00:00
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								|  Posted: 11-Apr-2016 00:27    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| If you want to see a 3d6 RPG system with a few fun twists, then look at Dragon Age/Fantasy Age. It's not a thing I'd want in CBT, but it's fun otherwise. _________________
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					| chihawk Clan Blood Spirit
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								|  Posted: 11-Apr-2016 12:13    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| Why wouldn't you want to use 3d6 vs the current 2d6 system? _________________
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					| Sleeping Dragon Draconis Combine
 Tai-i
 
  
 
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								|  Posted: 11-Apr-2016 13:47    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| I don't like high numbers for games. More counting slows things down. _________________
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					| chihawk Clan Blood Spirit
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								|  Posted: 11-Apr-2016 14:50    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| It would be the exact same counting as now, only from 3-18 instead of 2-12. _________________
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					| Sleeping Dragon Draconis Combine
 Tai-i
 
  
 
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								|  Posted: 11-Apr-2016 15:14    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| One more die, one more number to add. Some modifiers would have to be increased as well to keep them relevant. Then multiply it by number of weapons. Things like Stalkers and Albatross start to add up numbers pretty quick. I don't like it. _________________
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					| Mordel Mordel.Net
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								|  Posted: 11-Apr-2016 15:17    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| My only point against would be that it is harder to roll groups of weapons. I know we match up dice and roll multiple weapons at the same time. Could still do it, just a bit harder with 3 dice. _________________
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					| chihawk Clan Blood Spirit
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								|  Posted: 11-Apr-2016 15:50    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| 	 		| Sleeping Dragon wrote: |  	  	| One more die, one more number to add. Some modifiers would have to be increased as well to keep them relevant. Then multiply it by number of weapons. Things like Stalkers and Albatross start to add up numbers pretty quick. I don't like it. |  
 If you can't do basic math you don't belong playing this game.
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					| chihawk Clan Blood Spirit
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								|  Posted: 11-Apr-2016 15:50    Post subject: Re: Clan Prototype Streak SRMs |     |  
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								| 	 		| Mordel wrote: |  	  	| My only point against would be that it is harder to roll groups of weapons. I know we match up dice and roll multiple weapons at the same time. Could still do it, just a bit harder with 3 dice. |  
 You'd just need a third die to match the two you were already using. Know many gamers with just two six siders? LOL
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