Joined: 04-Feb-2002 00:00 Posts: 8135 Location: United States
Posted: 22-Feb-2026 17:34 Post subject: Scoring system
Let's say there's a tournament with 16 mechs on the board, with a 4-hour time limit. Assuming all the Mechs are adjusted to similar BV, what's a good scoring system to determine a winner? Using just kills is not viable because it encourages sniping, as opposed to engaging and fighting.
Also, this system has to be very quick to determine round-by-round scores/leaders (remember, it's a 4-hour limit), and it would be best if the players have to do very little of the paperwork involved (although having players do it isn't a deal breaker). _________________ www.210sportsblog.com
Joined: 04-Feb-2002 00:00 Posts: 5979 Location: United States
Posted: 22-Feb-2026 23:38 Post subject: Scoring system
I have seen people use the forced withdrawal crippling damage as a method. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
Joined: 04-Feb-2002 00:00 Posts: 8135 Location: United States
Posted: 23-Feb-2026 08:10 Post subject: Re: Scoring system
Vagabond wrote:
I have seen people use the forced withdrawal crippling damage as a method.
But that doesn't generate a score. I'm looking for something that generates an actual score that can be quickly and easily tracked. _________________ www.210sportsblog.com
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