BattleMech Technical Readout
Name/Model: Powder Keg PK-R1337
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 11,565,000 C-Bills
Battle Value: 1,546
Chassis: Reinforced
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Patchwork with CASE
Armament:
1 Autocannon/20
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Please reattach your jaws. I have not lost my mind. This mech was created for a "Pot Luck"
game. Every player brings 3 mechs, all of equal battle value. All of the mechs brought to
the game are then thrown into the pot, randomized, and each player is given 1 mech to start.
Players are then placed on the map in a most random fashion (Random hex and Facing) Play
then begins. Whenever a Mech is destroyed, It's sheet is given to the person who got the
killing shot as a point, and a new sheet is fished out for the newly Dispossessed player
when then randomly lands on the field. Most points at the end wins. (Initiative works out
so that the first person to move, is the last to shoot, Thus possibly getting him a killing
shot.)
This mech is intended to be a joker. It has all the right parts, But placed in such a
fashion as to make it's BV meaningless. The Strategy behind offering this mech to the pot
is the hopes that someone else will get the mech. The more players there are, the more
likely this will be true.
But more then that, This mech is fun! The Ammo was placed in such a way so that the all too
likely critical hits will probably find an ammo bin. Not only is the ensuing explosion fun
to watch, the inherent toughness of the reinforced structure when combined with
appropriately high tech low shots per ton ammo's means the mech might even survive the
explosion.
Capabilities:
How to make things go terribly wrong. Most obviously is the ammo. It gives decent BV per
ton upping the mechs value to reach the 2500 BV limit game it was designed for. On the
minus side It does lose a chunk of BV from the placement of these weapons. The real purpose
of the ammo of course is to make a big Boom.
The Armor is where most of the intentional cruelty to this design comes in. Using Hardened
Armor I could maintain the same tonnage and BV as standard armor, but place more of it in
nearly useless spots, like the arms. Reversing the normal armor distribution so most of it
is rear facing makes for a whole host of poor choices for the pilot. The especially weak
Right torso armor is intended to give this mech's opponents an early chance to take out it's
only major weapon. To prolong the agony the Center torso was armored slightly. The Legs on
the other hand were left intentionally light to dissuade anyone from thinking about closing
to kicking range. The arms were rendered useless by removing the lower and hand actuators.
As a final "Mercy" The Legs were changed to Patchwork armor, Standard plate. Which nicely
removes the -1 running modifier... Which increases the BV of the mech... which means I get
to assign a poorer gunner. Ok, so It was really another fiendish plot on my part to spoil
someone else s day.
Notable MechWarriors:
Notes from time of posting. The file for this one says 4/3/2010. I am mildly impressed by
past me's ability to be an asshole. Also glad I found this one. The potluck game idea is
worth bringing up again. Could tune it to different weight classes by limiting the BV per
mech. 1000 point units would play differently from the 2500 point game this one is
intended for. Need a 1.61 bv multiplier from piloting changes. Fairly sure that was
supposed to be a 1/5 pilot.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Reinforced 20.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 132 15.50
Type: Patchwork
Internal Armor
Structure Value
Head: Hardened 3 9
Center Torso: Hardened 31 21
Center Torso (rear): 20
R/L Torso: Hardened 21 1/4
R/L Torso (rear): 1/20
R/L Arm: Hardened 17 20
R/L Leg: 21 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/20 (Ammo 10) H 2 2.00
Autocannon/20 (Ammo 20) CT 4 4.00
Autocannon/20 RT 10 14.00
Autocannon/20 (Ammo 5) RT 1 1.00
CASE RT 1 0.50
Autocannon/20 (Ammo 25) LT 5 5.00
CASE LT 1 0.50
Autocannon/20 (Ammo 20) RA 4 4.00
Autocannon/20 (Ammo 20) LA 4 4.00
Autocannon/20 (Ammo 10) RL 2 2.00
Autocannon/20 (Ammo 10) LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 8, Structure (S): 16
Specials: AC2/2/-, CASE
|