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                 BattleMech Technical Readout

Name/Model:         Powder Keg PK-R1337
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         11,565,000 C-Bills
Battle Value:       1,546

Chassis:              Reinforced
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Patchwork with CASE
Armament:             
    1 Autocannon/20
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Please reattach your jaws. I have not lost my mind.  This mech was created for a "Pot Luck"
    game.  Every player brings 3 mechs, all of equal battle value.  All of the mechs brought to
    the game are then thrown into the pot, randomized, and each player is given 1 mech to start.
    Players are then placed on the map in a most random fashion (Random hex and Facing)   Play
    then begins.  Whenever a Mech is destroyed, It's sheet is given to the person who got the
    killing shot as a point,  and a new sheet is fished out for the newly Dispossessed player
    when then randomly lands on the field.  Most points at the end wins. (Initiative works out
    so that the first person to move, is the last to shoot, Thus possibly getting him a killing
    shot.)
    
    This mech is intended to be a joker.  It has all the right parts, But placed in such a
    fashion as to make it's BV meaningless.  The Strategy behind offering this mech to the pot
    is the hopes that someone else will get the mech.  The more players there are, the more
    likely this will be true.
    
    But more then that, This mech is fun!  The Ammo was placed in such a way so that the all too
    likely critical hits will probably find an ammo bin.  Not only is the ensuing explosion fun
    to watch, the inherent toughness of the reinforced structure when combined with
    appropriately high tech low shots per ton ammo's means the mech might even survive the
    explosion.

Capabilities:
    How to make things go terribly wrong.  Most obviously is the ammo.  It gives decent BV per
    ton upping the mechs value to reach the 2500 BV limit game it was designed for.  On the
    minus side It does lose a chunk of BV from the placement of these weapons.  The real purpose
    of the ammo of course is to make a big Boom.
    
    The Armor is where most of the intentional cruelty to this design comes in.  Using Hardened
    Armor I could maintain the same tonnage and BV as standard armor, but place more of it in
    nearly useless spots, like the arms.  Reversing the normal armor distribution so most of it
    is rear facing makes for a whole host of poor choices for the pilot.  The especially weak
    Right torso armor is intended to give this mech's opponents an early chance to take out it's
    only major weapon.  To prolong the agony the Center torso was armored slightly.  The Legs on
    the other hand were left intentionally light to dissuade anyone from thinking about closing
    to kicking range.  The arms were rendered useless by removing the lower and hand actuators.
    
    As a final "Mercy"  The Legs were changed to Patchwork armor, Standard plate.  Which nicely
    removes the -1 running modifier...  Which increases the BV of the mech... which means I get
    to assign a poorer gunner.  Ok, so It was really another fiendish plot on my part to spoil
    someone else s day.

Notable MechWarriors:
    Notes from time of posting.  The file for this one says 4/3/2010.  I am mildly impressed by
    past me's ability to be an asshole.  Also glad I found this one.   The potluck game idea is
    worth bringing up again.  Could tune it to different weight classes by limiting the BV per
    mech.   1000 point units would play differently from the 2500 point game this one is
    intended for.  Need a 1.61 bv multiplier from piloting changes.  Fairly sure that was
    supposed to be a 1/5 pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                20.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  132                    15.50                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                Hardened        3              9       
    Center Torso:        Hardened       31             21       
    Center Torso (rear):                               20       
    R/L Torso:           Hardened       21             1/4      
    R/L Torso (rear):                                 1/20      
    R/L Arm:             Hardened       17             20       
    R/L Leg:                            21              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/20 (Ammo 10)                                   H                 2          2.00             
Autocannon/20 (Ammo 20)                                   CT                4          4.00             
Autocannon/20                                             RT                10        14.00             
Autocannon/20 (Ammo 5)                                    RT                1          1.00             
CASE                                                      RT                1          0.50             
Autocannon/20 (Ammo 25)                                   LT                5          5.00             
CASE                                                      LT                1          0.50             
Autocannon/20 (Ammo 20)                                   RA                4          4.00             
Autocannon/20 (Ammo 20)                                   LA                4          4.00             
Autocannon/20 (Ammo 10)                                   RL                2          2.00             
Autocannon/20 (Ammo 10)                                   LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 16
Specials: AC2/2/-, CASE