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					Horhiro Draconis Combine Samurai
  
 
  Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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								 Posted: 13-Oct-2017 18:50    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								So, let me first say that I love 3025. It’s the era that I started playing this game in and I still find it the most fun. Mostly because of nostalgia, heat management, simplicity, and well let me be honest- the Unseens. 
 
 That being said, I do also like the whole clan invasion, Return of Kerensky thing. The Omni Mech miniatures, and the story line that is. Not the tech. Nor do I really like 2750. Double heat sinks kind of ruined it for me. I know what your probably thinking, “There has to be technical advances so as to move forward!” 
 
 Well I do like a lot of the after 3025 ammo choices. Variant Autocannon ammo, LRM ammos, Infernos for all sizes of SRMs. Most of the other stuff, meh!
 
 So where am I going with this? How about designing the original Clan Invasion Omni-Mechs with 3025 Inner Sphere Tech? I’m thinking that the reason why the Clans could still have advantages over Inner Sphere armies could be for multiple reasons:
 
 More Mechs, pretty simple, including that they fight in 5-mech stars instead of 4-mech lances. 
 
 BattleMech Omni design, whereas they still have the ability to swap out designs depending on mission parameters or terrain. 
 
 Warships, pretty simple.
 
 Elementals, and advantage over standard infantry 
 
 Improved Pilots, not just lower piloting scores, but a built in bonus to initiative, which plays a huge part in battle success.
 
 I think the Clans and their mech designs could still be very fun to play, without the head capping guass rifles, ER ppc and no minimum LRMs. Speeds and weapons would be similar to Inner Sphere designs, allowing for more balanced games. 
 
 Just some crazy ideas, what do you all think? Crazy? _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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					Horhiro Draconis Combine Samurai
  
 
  Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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								 Posted: 13-Oct-2017 18:53    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								Original Thor
 
 BattleMech Technical Readout
 
 Name/Model:         Thor (Summoner) PRIME
 Designer:           Horhiro
 Source(s):          Custom Mordel.Net Units
 Technology:         Clan
 Technology Rating:  F
 Tonnage:            70
 Configuration:      Biped OmniMech
 Era/Year:           Early Succession Wars / 2872
 Rules (Current):    Tournament Legal
 Rules (Era):        Tournament Legal
 Rules (Year):       Tournament Legal
 Total Cost:         21,150,833 C-Bills
 Battle Value:       2,298
 
 Structure:            Standard
 Power Plant:          350 XL
 Walking Speed:        54 kph    
 Maximum Speed:        86.4 kph  
 Jump Jets:            Unknown
     Jump Capacity:    150 meters
 Armor:                Ferro-Fibrous
 Armament:             
     1 LRM 15
     1 ER PPC
     1 LB 10-X AC
 Manufacturer:         Unknown
     Primary Factory:  Unknown
 Communications:       Unknown
 Targeting & Tracking: Unknown
 
 ================================================================================================
 Equipment                                                             Mass                      
 ------------------------------------------------------------------------------------------------
 Internal Structure:                          Standard                  7.00                     
 Engine:                                       350 XL                  15.00                     
     Walking MP:                                 5                                               
     Running MP:                                 8                                               
     Jumping MP:                                 5                                               
 Heat Sinks (Double):                         14 [28]                   4.00                     
 Gyro:                                        Standard                  4.00                     
 Cockpit:                                     Standard                  3.00                     
 Armor Factor:                                  182                     9.50                     
     Type:                                 Ferro-Fibrous                                         
 
                                     Internal         Armor     
                                     Structure        Value     
     Head:                               3              9       
     Center Torso:                      22             27       
     Center Torso (rear):                               8       
     R/L Torso:                         15             22       
     R/L Torso (rear):                                  7       
     R/L Arm:                           11             17       
     R/L Leg:                           15             23       
 
 ================================================================================================
 Weapons and Ammo                                       Location          Critical     Tonnage   
 ------------------------------------------------------------------------------------------------
 Jump Jet                                                  CT                1          1.00             
 LRM 15                                                    LT                2          3.50             
 LRM 15 (Ammo 16)                                          LT                2          2.00             
 ER PPC                                                    RA                2          6.00             
 LB 10-X AC                                                LA                5         10.00             
 LB 10-X AC (Ammo 10)                                      LA                1          1.00             
 2 Jump Jets                                               RL                2          2.00             
 2 Jump Jets                                               LL                2          2.00 _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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					Horhiro Draconis Combine Samurai
  
 
  Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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								 Posted: 13-Oct-2017 18:55    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								Redesigned 3025 Inner Sphere Tech Version 
 
 BattleMech Technical Readout
 
 Name/Model:         Summoner 3025 Prime
 Designer:           Horhiro
 Source(s):          Custom Mordel.Net Units
 Technology:         Inner Sphere
 Technology Rating:  E
 Tonnage:            70
 Configuration:      Biped BattleMech
 Era/Year:           Late Succession Wars / 3025
 Rules (Current):    Introductory
 Rules (Era):        Introductory
 Rules (Year):       Introductory
 Total Cost:         6,073,533 C-Bills
 Battle Value:       1,391
 
 Structure:            Standard
 Power Plant:          280 Fusion
 Walking Speed:        43.2 kph  
 Maximum Speed:        64.8 kph  
 Jump Jets:            Unknown
     Jump Capacity:    90 meters
 Armor:                Standard
 Armament:             
     1 LRM 10
     1 PPC
     1 Autocannon/10
 Manufacturer:         Unknown
     Primary Factory:  Unknown
 Communications:       Unknown
 Targeting & Tracking: Unknown
 
 ================================================================================================
 Equipment                                                             Mass                      
 ------------------------------------------------------------------------------------------------
 Internal Structure:                          Standard                  7.00                     
 Engine:                                     280 Fusion                16.00                     
     Walking MP:                                 4                                               
     Running MP:                                 6                                               
     Jumping MP:                                 3                                               
 Heat Sinks (Single):                            11                     1.00                     
 Gyro:                                        Standard                  3.00                     
 Cockpit:                                     Standard                  3.00                     
 Armor Factor:                                  176                    11.00                     
     Type:                                    Standard                                           
 
                                     Internal         Armor     
                                     Structure        Value     
     Head:                               3              9       
     Center Torso:                      22             27       
     Center Torso (rear):                               6       
     R/L Torso:                         15             22       
     R/L Torso (rear):                                  5       
     R/L Arm:                           11             17       
     R/L Leg:                           15             23       
 
 ================================================================================================
 Weapons and Ammo                                       Location          Critical     Tonnage   
 ------------------------------------------------------------------------------------------------
 Jump Jet                                                  CT                1          1.00             
 LRM 10                                                    LT                2          5.00             
 LRM 10 (Ammo 12)                                          LT                1          1.00             
 PPC                                                       RA                3          7.00             
 Autocannon/10                                             LA                7         12.00             
 Autocannon/10 (Ammo 10)                                   LA                1          1.00             
 Jump Jet                                                  RL                1          1.00             
 Jump Jet                                                  LL                1          1.00 _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 14-Oct-2017 02:58    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								What about giving the Clans the Improved Weapons in IO pg. 95-96?
 
 A small advantage over the IS? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Vagabond Mercenary Mr. Referee
  
 
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								 Posted: 14-Oct-2017 03:28    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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									 		| Code: | 	 		  	Thor 3025 Mek
 Clan unofficial
 70 tons  
 BV: 1,482
 Cost: 8,108,292 C-bills
 
 Movement: 4/6/4
 Engine: 280
 Heat Sinks: 11
 Gyro: Standard Gyro
 
 Internal: 107
 Armor: 184/217
                      Internal    Armor
 --------------------------------------
 Center Torso               22       28
 Center Torso (rear)                  9
 Right Torso                15       20
 Right Torso (rear)                   6
 Left Torso                 15       20
 Left Torso (rear)                    6
 Right Arm                  11       18
 Left Arm                   11       18
 Right Leg                  15       25
 Left Leg                   15       25
 
 Weapon                         Loc  Heat
 ----------------------------------------
 Improved PPC                    RA    10
 Improved Autocannon/10          LA     3
 Improved LRM 15                 LT     5
 
 Ammo                           Loc Shots
 ----------------------------------------
 Improved Autocannon/10 Ammo     LA    10
 Improved Autocannon/10 Ammo     LA    10
 Improved LRM 15 Ammo            LT     8
 Improved LRM 15 Ammo            LT     8
 
 
 !MechView.CarringCapacity!One battle armor squad
 		 | 	   _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 15-Oct-2017 00:37    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								I'd go for AC/5 and LRM 15. It helps to keep the range profile and you could have a full jump. _________________ The dragon NEVER sleeps!
								
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					Horhiro Draconis Combine Samurai
  
 
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								 Posted: 16-Oct-2017 08:03    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								Interesting, I didn't even know about those! Further investigation required! Thanks. _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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					Horhiro Draconis Combine Samurai
  
 
  Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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								 Posted: 16-Oct-2017 08:06    Post subject: Re: The Clans: 3025 Inner Sphere Tech? | 
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									 		| Sleeping Dragon wrote: | 	 		  	| I'd go for AC/5 and LRM 15. It helps to keep the range profile and you could have a full jump.		 | 	  
 
 Good points! I also like the AC5, but I'm thinking a bit more punch with the AC10. Do you think there's a noticeable advantage to jumping 4, rather than 3? _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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					Mordel Mordel.Net Administrator
  
 
  Joined: 03-Feb-2002 00:00 Posts: 6216 Location: United States
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								 Posted: 16-Oct-2017 08:57    Post subject: Re: The Clans: 3025 Inner Sphere Tech? | 
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									 		| Horhiro wrote: | 	 		  	| Interesting, I didn't even know about those! Further investigation required! Thanks.		 | 	  
 
 Yeah, I don't believe I have those programmed into the site yet as they first came out in IO and I haven't put any new IO and I haven't included any new IO stuff. _________________ Mordel Blacknight - Site Administrator
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
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								 Posted: 16-Oct-2017 19:18    Post subject: Re: The Clans: 3025 Inner Sphere Tech? | 
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								Well, it allows you to move between covers further away and reach lvl 4 hills from lvl 0. It's situational, but it's nice to have ocassionally. I'd actually save the AC/10 for Summoner A.
 
 Here are the configurations as I'd see them - maybe it could go with 12 fixed SHSs. I've tried to have the guns with easily manageable heat profile. There are two D configurations below. First is the direct transcription, the second is a bit of a stretch, but it would keep more with the sniping nature of the canon Summoner D
 
 Base 45 tons (4 JJs, 1 SHS) 25 tons of pod space
 
 Prime (Overheat 4 LRM + 1 AC + 10 PPC + 4 Jump - 13 Dissipation = 6 / 4 while running)
 LRM-10 + 2 tons of ammo 7 tons
 AC/5 + 1 ton of ammo 9 tons
 PPC 7 tons
 2 SHS 2 tons
 
 A (Overheat 3 AC + 3 SRM + 8 LL + 4 jump - 14 dissipation = 18 / 2 while running)
 AC/10 + 2 tons of ammo 14 tons
 SRM-4 + 1 ton of ammo 3 tons
 Large laser 5 tons
 3 SHS 3 tons
 
 B (Overheat 10 LRM + 6 SRM + 4 jump - 13 dissipation = 7 / 5 while running - bad numbers, but easily handled with bracket firing then it's 1 for LRMs while jumping and -3 for SRMs)
 2 LRM-15 + 4 tons of ammo 18 tons
 2 SRM-4 + 2 tons of ammo 6 tons
 1 Machine gun + 1 ton of ammo 1 ton
 2 SHS
 
 C (Overheat 7 AC + 8 LL + 3 SRM + 4 Jump - 12 Dissipation = 10 / 8 while running. That's a lot, but LL is more of a token ranged weapon to be used before you run in AC and SRM range. Without it you are golden, or you can alter it with ease with the AC when the shots would be too dicey. Again easy to ride the heat)
 AC/20 + 2 tons of ammo 16 tons
 Large laser 5 tons
 SRM-4 + 1 ton of ammo 3 tons
 1 SHS 1 ton
 
 D (Overheat 16 LLs + 6 MLs + 4 Jump - 22 Dissipation = 4 / 2 while running)
 2 large lasers 10 tons
 2 Medium lasers 2 tons
 3 Machine guns + 0.5 tons of ammo 2 tons
 11 SHS 11 tons
 
 D Alternative (Overheat 20 PPCs + 6 MLs + 4 Jump - 19 Dissipation = 11 / 9 while running. Tricky (well, snicker, not THAT tricky) even while bracket firing at 5 / 3 heat without MLs, but manageable)
 2 PPCs 14 tons
 2 Medium lasers 2 tons
 1 Machine gun + 0.5 tons of ammo 1 ton
 8 SHS 8 tons _________________ The dragon NEVER sleeps!
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 16-Oct-2017 21:47    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								Quick List
 IAC/2 1H 2D 4/8/16/24 45A 5T 1C
 IAC/5 1H 5D 3/6/12/18 20A 7T 2C
 IAC/10 3H 10D 0/5/10/15 10A 11T 6C
 IAC/20 7H 20D 0/3/6/9 5A 13T 9C
 ILL 8H 8D 0/5/10/15 - 4T 1C
 IPPC 10H 10D 3/6/12/18 - 6T 2C
 ILRM/5 2H 1D/M 6/7/14/21 24A 1T 1C
 ILRM/10 4H 1D/M 6/7/14/21 12A 2.5T 1C
 ILRM/15 5H 1D/M 6/7/14/21 8A 3.5T 2C
 ILRM/20 6H 1D/M 6/7/14/21 6A 5T 4C
 ISRM/2 2H 2D/M 0/4/8/12 50A 1T 1C
 ISRM/4 3H 2D/M 0/4/8/12 25A 2T 1C
 ISRM/6 4H 2D/M 0/4/8/12 15A 3T 2C
 
 Also available but not in your concept:
 IGauss 1H 15D 2/7/15/22 8A 13T 6C
 ILPL 10H 9D 0/3/6/9 - 6T 2C
 EPPC 15H 12D 0/7/14/23 - 7T 3C _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 16-Oct-2017 22:20    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								I know you said you disliked DHS, but what if your theoretical Clans had the DHS-P on IO pg. 71: 
 
 	 		| wrote: | 	 		  	Construction Rules: Prototype double heat sinks (DHS-Ps) occupy
 the same weight and critical slot space as their production-grade
 Inner Sphere versions, but cannot be mounted “inside” an engine.
 (This means that all of the “critical-free” heat sinks provided by the
 ’Mech’s engine, per the rules found on p. 53 of TechManual, must
 either be standard heat sinks, or must be fully allocated on the unit’s Critical Hit Table to be replaced with prototype double heat sinks.)
 On units that can mount double heat sinks, DHS-Ps can be
 combined with standard heat sinks, but the different sinks must
 be clearly marked on the record sheet.		 | 	  
 
 You could easily declare that NONE of the free 10 HS can be DHS-P, thus only Mech's that dedicate weight to HS can get the boost OR that none of the free HS that can be engine mounted can be DHS thus allowing Light Mechs to get a few DHS-P at no weight but stopping larger units. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5939 Location: United States
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								 Posted: 16-Oct-2017 22:21    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								I do wonder, will your 3025 Clan have CASE? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
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								 Posted: 17-Oct-2017 00:40    Post subject: The Clans: 3025 Inner Sphere Tech? | 
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								Aren't there any early clan technologies in the Golden Century sourcebook (I didn't read that one yet.) _________________ The dragon NEVER sleeps!
								
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					Horhiro Draconis Combine Samurai
  
 
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								 Posted: 18-Oct-2017 18:37    Post subject: Re: The Clans: 3025 Inner Sphere Tech? | 
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									 		| Vagabond wrote: | 	 		  	| I do wonder, will your 3025 Clan have CASE?		 | 	  
 
 I'm leaning towards no case. IMHO the beauty of an ammo explosion, is that except late in the game its pretty much a mech killer. I've always liked the idea that if your going to carry ammo weapons then you've gotta take that chance. I cry foul when someone comes to battle with no MG ammo!
 
 Of course that's one of my peeves with the clan mechs as designed. Only 2  xl engine slots in the torso, so even if you get that ammo/guass explosion it doesn't put them down. Great for campaigns but not as much fun for me in battles.
 
 Still thinking just single heat sinks, so as to force on players the tactics of heat management. _________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
								
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