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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marshal MHL-2L
Designer:           Catalyst Game Labs
Source(s):          Field Manual: Capellan Confederation
                    Record Sheets: 3060 Unabridged
                    Record Sheets: 3067
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,800,298 C-Bills
Battle Value:       1,313

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LRM 15
    1 Large Laser
    1 Medium Pulse Laser
    1 Medium Laser
    1 Flamer
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Treaty of Taurus, recently signed with the Magistracy of Canopus, requires the Taurian
    Concordat to provide members of its Colonial Marshals force with BattleMechs and technical
    support. The Concordat's initial practice of issuing each marshal the 'Mech most
    conveniently available at the time of his posting, however, meant that many marshals
    received substandard machines. To remedy this problem, Concordat leader Jeffrey Calderon
    commissioned Taurus Technical Industries to develop a 'Mech specially suited to the Colonial
    Marshals' needs. The MHL-1X Marshal promises to be an exceptional boon to the marshals and
    the Taurian military.

Capabilities:
    The Marshal is a versatile medium-weight 'Mech with exceptional armor, endurance and
    firepower. It is somewhat slow for a 'Mech of its class, though its leg-mounted jump jets
    enable it to traverse difficult terrain with ease. Ten tons of ferro-fibrous armor give the
    'Mech excellent protection, though some critics complain that the difficulty of repairing
    ferro-fibrous armor in the field makes the armor a poor choice.
    
    In recognition of the scarcity of ammunition on the worlds patrolled by the Colonial
    Marshals, the new 'Mech's arsenal features a broad spectrum of energy weapons favored for
    their reliability. Large and medium lasers and medium pulse lasers comprise the core of the
    Marshal's armament, which also features a torso-mounted flamer that is ideal for non-combat
    uses as well.
    
    Both arms of the Marshal are equipped with fully articulated hand actuators, which make
    the 'Mech a helpful construction vehicle in peacetime. For anti-personnel and riot duty, the
    'Mech is equipped with a pair of lethal SperryBrowning machine guns. A single LRM-5 rack
    provides the Marshal with long-range firepower.
    
    
    
    The Capellan Confederation's alliance with the Taurian Concordat has netted them the
    Concordat's most recent 'Mech design which the Confederation has retrofitted with new
    technology.

Deployment:
    Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
    units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
    that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
    Marshal's components are manufactured in or near the Concordat, virtually ensuring that
    spare parts for Marshals will be readily available.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 24)                                          RT                3          3.00             
Medium Pulse Laser                                        RT                1          2.00             
2 Machine Guns                                            LT                2          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Large Laser                                               RA                2          5.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: IF1