|
Member Review - Rudel Gurken : 29-May-2010 22:12 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
A nice PXH with a standard engine. The weapons are direct upgrades of the originals and provide decent firepower. It has enough mobility to keep its distance and snipe with its large ER laser while under stealth or to speed in and deliver its full firepower (but better turn the stealth ability off in this case). If closing under stealth it will have only limited firepower or will risk a shutdown while being in short range of the enemy. Be careful not to cook off your MG ammo too. A CASE would have been very useful here. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - bladewind : 08-Dec-2006 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.50 |
| Comment: |
You won't be hitting this PXH often or at all ! With it all jumpy, Stealth Armor and ER Lasers, this is now a worthy upgrade to the old classic. WIthout all that XL garbage.
A lance of this can tie down several assaults with little problem. Assaults might KO them in 1 or 2 hits but if you aren't going to hit them, it ain't going to happen anytime soon. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Looter : 27-Aug-2006 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
Great little sniper mech. Use it at extreme range and hold the range open. Should a light mech want to play then you can just switch out to your shorter range weaponry and hold the range open then to. Good principal. Don't like the ammo location though. CT should definatly not see ammo. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Blackhand : 28-Mar-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.50 |
| Comment: |
This mech sees lots of use at 18-19 hexes for me. I sit and snipe you with an ER Large, and make it so you have roughly a +8 plus your gunnery to hit me. Course every so often I'd need to jump behind a building or something to cool a bit but who cares.
I've seen this variant take a Warhammer in an open field 2 maps by 2 maps. The Warhammer just couldn't roll the 12 he needed to hit and died ignomously. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - mud : 02-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
I like this a lot; a nice cheap scout-scout hunter. It needs CASE though. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|