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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wildcat ((Shrike's Mech)) WCT-2C
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3014
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,769,583 C-Bills
Battle Value:       581

Chassis:              DSC WCT Light 
Power Plant:          Core Tek 175 
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                DSC Standard
    1 Martell Medium Laser
    2 Magna Mark I Small Lasers
    1 Zippo Flamer
    2 Sperry Browning Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DSC BattleTalk IV
Targeting & Tracking: DSC Point and Shoot K

    The DSC Armory's first entry into the BattleMech industry came in 3014 with the WCT-2C
    Wildcat. Designed as a utility mech more to prove the viability of the Armory than a combat
    unit, the Wildcat eventually became a huge sales success and is the most widely produced
    Armory 'Mech to date.

    Borrowing several concepts from the Stinger and Wasp designs, the Wildcat has become a
    versatile utility 'Mech. DSCA engineers wanted a slightly larger 'mech that could fulfill a
    number of roles, but primarily serve as a backwater garrison unit. As a garrison mech, it
    would most likely not be accompanied by many other specialized units, therefore, designers
    attempted to create a versatile and sturdy design.
    Mounting a large Core Tek 175 engine, the Wildcat can be pushed a bit faster than its
    counterparts, the Stinger, Wasp, and Commando. This allows for a bit more flexability in
    deployment and places it between those machines and the Locust for sheer speed. The Wildcat
    lack the agility of mounting jump jets, primarily because there was not a compatible jump
    jet model available at the time of design. Engineers chose to forgo the added
    maneuverability to add a more vaired weapons package and beef up the armor.
    Armor is another point where the Wildcat stands out. With 5.5 tons of DSC Standard plate,
    which was experimental at the time of design, the Wildcat has lasting power that many other
    mechs of it size don't.
    Mounting a variety of weapons, the DSCA engineers hoped to give the Wildcat mutli-role
    capabilities. The main weapon is an arm mounted Martell Medoum Laser, a staple weapon for
    many mechs of its class. Opposite the medium laser is a Zippo Flamer which is intended to
    allow the Wildcat to operate in the same capacity as a 'mech such as the Firestarter or give
    it tactical advantages of creating fire and smoke. Rounding out the weapons package are a
    pair of Sperry Browning machine guns and a pair of Magna Mk I Small Lasers, intended to
    serve in the anti-personnel role.The

    The Wildcat has seen service in the armies of all the Successor States as well as many
    smaller mercenary groups. I's generally relegated to rear-area duty and garrison on
    back-water worlds. It is commonly found filling the role of security duty in urban

    The only known variant produced by DSC Armory is the WCT-2E. This variant replaces the Small
    Lasers and Machine Guns with a Bical SRM-2 launcher in each torso with 1 ton of ammo located
    in the center torso. This model is intended to engage larger targets such as vehicles and

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.50                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       8             12       
    Center Torso (rear):                               4       
    R/L Torso:                          6              9       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              8       
    R/L Leg:                            6             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Machine Gun (Ammo 200)                                    CT                1          1.00             
Machine Gun                                               RT                1          0.50             
Small Laser                                               RT                1          0.50             
Machine Gun                                               LT                1          0.50             
Small Laser                                               LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Flamer                                                    LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2