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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Aphid AP-H1D
Designer:           KaiserDunk
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Quad BattleMech
Era/Year:           Late Succession Wars / 3028
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,565,200 C-Bills
Battle Value:       513

Chassis:              MMM Type AP 
Power Plant:          LTV 160 
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                StarSlab/1
    2 Martell Model 5 Medium Lasers
    1 Sperry Browning Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Magestrix Alpha
Targeting & Tracking: O/P 911

    Designed at the start of the Fourth Succession War when it looked like certain subsystems
    purchased from the Capellan Confederation needed for the manufacture of light scout ?Mechs
    such as the Locust were bout to be cut off by the advancing Davion forces, the Aphid was
    rapidly designed using domestically available components.   The new ?Mech was rapidly
    prototyped and put into production in a surprisingly short period of time.   It took less
    than two years from the initial proposal to the new ?Mech entering service as the Aphid.

    The Aphid was designed for speed and reliability in the field.   While the complexity of a
    quad chassis would seem to be counter-intuitive given this objectiive, the design allows for
    the mass and inertia to be widely distributed across the four legs,   This in turn lowers
    the operational stresses low across each leg.
    The firepower of the Aphid is centered on the two torso-mounted Martell Model 5 medium
    lasers.   The lasers have a very accurate and well-protected platform, and the lack of a
    need for ammunition resupply allows an Aphid to operate further from traditional supply
    lines.   A single SperryBrowning machine gun is mounted under the cockpit, providing some
    defense against infantry and unarmored light vehicles without any additional heat.   The
    Aphid actually has one of the most forgiving heat curves of any light ?Mech, only generating
    waste heat when the lasers are fired while moving at maximum speed.
    The electronics systems, especially the communication  system, was a major source of
    concern for the Majistracy armed forces as the supplier for the Locust was in danger of
    being cut off and its chassis was proving very difficult to modify to allow for the
    substitution of a different component.   Instead, the Aphid was designed with the Magestrix
    Alpha communications suite, which is rugged, reliable, and powerful though the size of it
    required the cockpit to be designed around the Alpha.

    The Aphid is only seen in the various Curiasser units as well as in some scout lances of the
    Lancers.   While there has been some interest from the Capellan Confederation, the lack of
    sufficient production capacity at the Majesty Metals & Mining facility on Canopus IV has
    limited the supply to barely meet the needs of the Majestracy.   Earthworks Incorporated has
    supposedly been in negotiations with MM&M to manufacture the Aphid under license at their
    Grand Base facility but this far to no apparent avail.

    The only variant thus far contemplated is intended to extend the range of the Aphid in the
    field by replacing the single machingun with a Diverse Optics Type 10 small laser under the
    cockpit.   This would increase the overall heat load on the light ?Mech, and has given the
    concept a new nickname of the Hotfoot, as the laser will e right under the MehWarrior.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  1       
    R/L Front Leg:                      4              7       
    R/L Rear Leg:                       4              7       

Weapons and Ammo                                       Location          Critical     Tonnage   
Machine Gun                                               H                 1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2