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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Nexus NXS1-A
Designer:           Catalyst Game Labs
Source(s):          ComStar
                    Record Sheets: 3055 & 3058
                    Record Sheets: 3055 Upgrades Unabridged
                    Technical Readout: 3058
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3054
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,211,458 C-Bills
Battle Value:       643

Chassis:              Skobel 100-ROB Endo Steel
Power Plant:          Nissan 175 
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Rawlings 55 
    Jump Capacity:    120 meters
Armor:                Krupp 200 Ferro-Fibrous
    2 Blankenburg Medium Pulse Lasers
    1 Blankenburg Medium Laser
    1 McArthur Anti-Missile System
    2 Intek Small Lasers
Manufacturer:         Skobel MechWorks
    Primary Factory:  Terra
Communications:       Exeter Longscan 200
Targeting & Tracking: Garret T15AJ

    The Nexus has a checkered past. It began as the Jackrabbit, a light 'Mech developed by the
    SLDF at Skobel MechWorks just two years before the Amaris Civil War. Mere weeks after Skobel
    finished the Jackrabbit's preliminary testing, Stefan Amaris's armies seized the factory.
    Amaris the Usurper ordered the Jackrabbit mass-produced for his Republican army--ultimately,
    the would-be dictator deployed more than five hundred Jackrabbits against the Star League
    soldiers for whose use they had originally been intended.
    General Kerensky recaptured the Skobel MechWorks plant relatively intact during the
    Liberation of Terra, but refused to use the 'Mech that Amaris had sent against its
    developers.  He shut down the factory, and ComStar kept it closed for several centuries.
    Kerensky's army took no Jackrabbits on the Exodus. Outside ComStar, few records of the
    'Mech's existence remained.
    In 3054, ComStar 's Precentor Martial Focht modified the Jackrabbit's design, replacing
    the engine with the faster Nissan 175, removing the ballistic and missile weapons, and
    installing jump jets and an array of energy weapons. The BattleMech, newly refitted and
    renamed Nexus, soon began production.

    The Nexus is a fast mover that can reach a target, deliver a solid punch and get out
    quickly. Its speed and its highly effective McArthur anti-missile system makes it difficult
    to hit, and its Rawlings 55 Jump Jets make it difficult to pursue.
    An impressive combination of medium- and short-range energy weapons allows for
    devastating volleys in most combat situations. Blankenburg Technologies' shoulder-mounted
    medium laser provides the punches at a distance, and Intek's efficient shoulder-mounted
    small lasers give the Nexus excellent firepower in tight situations.  The 'Mech's main
    slugging power, however, comes from Blankenburg Technologies' excellent medium pulse lasers
    that have replaced the Jackrabbit's hand actuators.

    Since mid-3055 the Nexus has been deployed in the ComStar Fourth Army's 366th Division (Wolf
    Bait). The 366th Division, decimated by Clan Wolf hit-and-run raids on Tukayyid, used large
    numbers of Nexuses to replace their losses. The Nexus is expected to live up to every word
    of the 366th Division's promising initial reports.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   35                     2.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       8              5       
    Center Torso (rear):                               2       
    R/L Torso:                          6              3       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              3       
    R/L Leg:                            6              4       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               RT                2          1.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Small Laser                                               RA                1          0.50             
Medium Laser                                              LA                1          1.00             
Medium Pulse Laser                                        LA                1          2.00             
Small Laser                                               LA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/8"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: AMS, JMPW2