BattleMech Technical Readout
Name/Model: Red Shift RDS-2B
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3067 Unabridged
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,942,400 C-Bills
Battle Value: 555
Chassis: Endo Steel
Power Plant: 180 XL
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
One of an amazing number of new designs being fielded by the Word of Blake, the Red Shift is
manufactured by Leopard Armor, a Terran company that formerly produced vehicles for ComStar.
When the Word of Blake took Terra, Leopard Armor simply shifted their contract and even
began producing an old design again for the Militia, the Padilla Heavy Artillery Tank. The
Red Shift is the companyÂ?s first foray into BattleMech production, quite a challenge for
the veteran company.
The Leopard Armor design teamÂ?s stated goal was to produce a light, fast BattleMech
to spot for and help protect Padillas, as such a combination was highly effective during the
era of the first Star League. The key to such a Â?Mech was clearly the TAG system, the most
accurate method of targeting for the Arrow IV artillery system mounted on the Padilla.
Knowing this, the designers built the Â?Mech around the TAG, using an extralight engine and
an endo-steel frame to provide maximum speed. A Guardian ECM system was included to protect
both the Red Shift and its companion artillery vehicles, as well as maximum possible armor
to help ensure survivability.
Capabilities:
Though the TAG system is the keystone of the Red Shift, it is not its only weapon; to
underestimate the diminutive Â?Mech would be a mistake. Able to reach a top speed of just
over 150 kilometers per hour, many tracking systems have trouble targeting the Red Shift
once it gets moving. Those that do hit it have to blast through armor protection that is
quite strong for a Â?Mech its size. The Guardian ECM system protects it from systems such
as the Artemis IV and C3 networks as well.
In addition to the TAG, the Red Shift carries two medium pulse lasers. The accuracy of
these lasers is very helpful when other speedy Â?Mechs are encountered, and the Red Shift
has proven quite successful at destroying both a variety of light Â?Mechs and even some
mediums.
Deployment:
The Red Shift has been sent to every division of the Word of Blake Militia, usually assigned
to units containing Padilla Heavy Artillery Tanks or another Â?Mech or vehicle mounting the
Arrow IV system. In some cases, they have been sent to missile-heavy units, as the Word of
Blake has access to the Free Worlds LeagueÂ?s Semi-guided warhead technology.
Variants
A more dedicated scouting variant of the Red Shift replaces the Guardian ECM with a
Beagle Active Probe. Roughly two out of every five Red Shifts produced are of this variant,
which are being used to replace aging Mongooses.
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Equipment Mass
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Internal Structure: Endo Steel 1.00
Engine: 180 XL 3.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (rear): 3
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Beagle Active Probe CT 2 1.50
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE, PRB, RCN, TAG
Distribution
Name/Model: Red Shift RDS-2B
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Pulse Laser 4. TAG 4. Medium Pulse Laser
5. Ferro-Fibrous 5. Sensors 5. Endo Steel
6. Ferro-Fibrous 6. Life Support 6. Endo Steel
1. Ferro-Fibrous 1. Endo Steel
2. Ferro-Fibrous 2. Endo Steel
3. Ferro-Fibrous 3. Endo Steel
4. Ferro-Fibrous 4. Endo Steel
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1. Endo Steel
2.Double Heat Sink 2. XL Engine 2. Endo Steel
3.Double Heat Sink 3. XL Engine 3. Endo Steel
4. Ferro-Fibrous 4. XL Engine 4. Endo Steel
5. Ferro-Fibrous 5.Beagle Active Probe 5. Endo Steel
6. Ferro-Fibrous 6.Beagle Active Probe 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Roll Again
Battle Value Breakdown
Name/Model: Red Shift RDS-2B
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 69 x 2.5 x 1 172.500
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 197.250
Gyro (Standard): 20 x 0.5 (+) 10.000 = 207.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 217.250
Defensive Movement Factor: +4 (*) 1.40 = 304.150
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 304.150
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 8 (Weapons) = 16
Offensive Equipment:
Medium Pulse Laser 48.000
Medium Pulse Laser (+) 48.000 = 96.000
Total 'Mech Tonnage: (+) 20.000 = 116.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 250.560
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 250.560
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 304.150
Offensive Battle Rating: (+) 250.560 = 554.710
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 555
Alpha Strike Conversion
Name/Model: Red Shift RDS-2B
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
--------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with TAG = TAG
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 11.250 = 18.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 22.250
Force Bonus [PRB] Active Probe (+) 1.000 = 23.250
Force Bonus [RCN] Recon (+) 2.000 = 25.250
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Final Point Value: 25
Cost Breakdown
Name/Model: Red Shift RDS-2B
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (69 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 112,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 152,000.00
Engine (XL): (20,000 x 180 x 20) / 75 (+) 960,000.00 = 1,112,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,712,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,912,000.00
Life Support: 50,000 (+) 50,000.00 = 1,962,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 2,002,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,062,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 6,000.00 = 2,068,000.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 2,082,000.00
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Total Structural Cost: 2,082,000.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 260,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 320,000.00
TAG 50,000 (+) 50,000.00 = 370,000.00
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Total Weapons and Equipment Cost 370,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,082,000.00
Weapons and Equipment Cost: (+) 370,000.00 = 2,452,000.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,942,400.00
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Final BattleMech Cost 2,942,400.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This variant has the same mission profile than the -2A but can also be a useful scout.
In its primary role of target designation it is a bit problematic as the loss of the ECM will give the enemy more options to hurt it.
The BAP will flush out hidden enemies but the Red Shift will be very close to them now.
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Member Review - mud : 06-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I pretty much feel the same way about this as I do about the 2A model. It is a solid design, but I'd like to see the loadout tweaked.
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Member Review - Erenon : 15-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Bleah. I prefer the 2A variant, the Guardian helps to keep it alive.
This has all the flaws of the original, though the Beagle would help against hidden units.
You're going to have to keep moving though..
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Member Review - Blackhand : 28-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Slightly better than the A version. Simply because it can bring in the Arrow IV rounds with a good tag. Still not impressed wtih the weapons, xl, armour, or cost.
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Member Review - StarRaven : 26-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This has the same problems as the 2A - too little firepower, too little range. The armor is good, and the speed is fine. The XL engine is a disadvantage, but there's not much to be done about that. The 2A with the Guardian is better than this with the Beagle.
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