BattleMech Technical Readout
Name/Model: Quickdraw QKD-5M
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,698,560 C-Bills
Battle Value: 1,237
Chassis: Technicron Type E
Power Plant: Magna 300
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Chilton 460
Jump Capacity: 150 meters
Armor: Kallon FWL Special Ferro-Fibrous with CASE
Armament:
1 Delta Dart LRM 10
4 Omicron 4000 Medium Lasers
1 Hovertec SRM 4 (OS)
Manufacturer: Technicron Manufacturing
Primary Factory: Savannah
Communications: Garret T12-E
Targeting & Tracking: Dynatec 2180
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Overview:
The new QKD-5M Quickdraw coming out of the Savannah factory of Technicron Manufacturing
departs from traditional Free Worlds League practice of sticking with mainstream models.
The use of double heat sinks and Kallon FWL Special Ferro-Fibrous Armor follow standard
theory, making significant improvements in the Quickdraw's protection and ability to
dissipate heat. The use of Cellular Ammunition Storage Equipment to protect the reloads for
the long-range missiles is also sound.
What has created a furor is the substitution of a Hovertec Short-Range Missile
Detachable Quad for the old model mounted inside the center torso. This one-shot weapon is
normally used only on helicopters, hovercraft, and other vehicles designed to make a single
offensive pass and then flee. The lack of reloads for the Detachable Quad seems too large a
drawback to offset the safety gained by removing the ammo bins from the Quickdraw's center
torso.
Luthien Armor Works, meanwhile, is beginning to produce a model that avoids this
pitfall but is controversial in another way. This model, the QKD-5K, removes the long-range
missile launchers, installing two additional medium lasers instead. With fewer missiles
aboard, the 'Mech does not use CASE. With more laser weapons, it goes further to avoid heat
buildup, carrying 17 double heat sinks. This unit has not reached the field as yet, but it
is predictable that many MechWarriors will be unhappy about losing their long-range
firepower.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 18
Center Torso (rear): 8
R/L Torso: 14 17
R/L Torso (rear): 8
R/L Arm: 10 13
R/L Leg: 14 16
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
SRM 4 (OS) CT 1 2.50
2 Jump Jets RT 2 2.00
2 Medium Lasers RT (R) 2 2.00
CASE LT 1 0.50
2 Jump Jets LT 2 2.00
LRM 10 LT 2 5.00
LRM 10 (Ammo 12) LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 31
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 5
Specials: CASE, IF1, REAR1/1/-
Distribution
Name/Model: Quickdraw QKD-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1. Jump Jet
2.Double Heat Sink 2. Fusion Engine 2. Jump Jet
3.Double Heat Sink 3. Fusion Engine 3. Medium Laser (R)
4. Jump Jet 4. Gyro 4. Medium Laser (R)
5. Jump Jet 5. Gyro 5. Roll Again
6.LRM 10 6. Gyro 6. Roll Again
1.LRM 10 1. Gyro 1. Roll Again
2. LRM 10 (Ammo 12) 2. Fusion Engine 2. Roll Again
3. CASE 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. SRM 4 (OS) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Quickdraw QKD-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 143 x 2.5 x 1 357.500
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 506.000
Gyro (Standard): 60 x 0.5 (+) 30.000 = 536.000
Defensive Movement Factor: +3 (*) 1.30 = 696.800
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Final Defensive Battle Rating: 696.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 5 (Movement) - 16.75 (Weapons) = 10.25
Offensive Equipment:
LRM 10 90.000
Medium Laser (+) 46.000 = 136.000
Medium Laser (+) 46.000 = 182.000
Medium Laser (R) (+) 23.000 = 205.000
Medium Laser (R) (+) 23.000 = 228.000
LRM 10 (Ammo 12) (+) 11.000 = 239.000
SRM 4 (OS) (+) 8.000 = 247.000
Total 'Mech Tonnage: (+) 60.000 = 307.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 540.320
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 540.320
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 696.800
Offensive Battle Rating: (+) 540.320 = 1,237.120
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,237
Alpha Strike Conversion
Name/Model: Quickdraw QKD-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
======================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
======================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
======================================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
5 (Movement) + 10 (Weapons) - 4 (Base) (-) 11 = 15
Offensive Equipment: = 0.000
SRM 4 (OS) (+) 0.060 = 0.060
LRM 10 (+) 0.300 = 0.360
Medium Laser (+) 0.500 = 0.860
Medium Laser (+) 0.500 = 1.360
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
======================================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
5 (Movement) + 10 (Weapons) - 4 (Base) (-) 11 = 15
Offensive Equipment: = 0.000
SRM 4 (OS) (+) 0.060 = 0.060
Medium Laser (+) 0.500 = 0.560
Medium Laser (+) 0.500 = 1.060
LRM 10 (+) 0.600 = 1.660
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Medium Range Damage Value: 2
======================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
5 (Movement) + 4 (Weapons) - 4 (Base) (-) 5 = 21
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 18.000 = 19.750
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 19.750 = 29.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 31.250
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Final Point Value: 31
Cost Breakdown
Name/Model: Quickdraw QKD-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 184,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 304,000.00
Engine (Fusion): (5,000 x 300 x 60) / 75 (+) 1,200,000.00 = 1,504,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,404,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,604,000.00
Life Support: 50,000 (+) 50,000.00 = 2,654,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,774,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 2,852,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 27,600.00 = 2,879,600.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,921,600.00
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Total Structural Cost: 2,921,600.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
Jump Jets 60 x (5 x 5) x 200 (+) 300,000.00 = 350,000.00
LRM 10 100,000 (+) 100,000.00 = 450,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 450,000.00
Medium Laser 40,000 (+) 40,000.00 = 490,000.00
Medium Laser 40,000 (+) 40,000.00 = 530,000.00
Medium Laser 40,000 (+) 40,000.00 = 570,000.00
Medium Laser 40,000 (+) 40,000.00 = 610,000.00
SRM 4 (OS) 30,000 (+) 30,000.00 = 640,000.00
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Total Weapons and Equipment Cost 640,000.00
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BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,921,600.00
Weapons and Equipment Cost: (+) 640,000.00 = 3,561,600.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 5,698,560.00
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Final BattleMech Cost 5,698,560.00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
This isn´t much upgrade to the old -4G. DHS in numbers it doesn´t need, FF armor that is still too weak and a CASE that is bought with the reduction of the SRM-4 to a oneshot. (These level 2 oneshot SRM´s and LRM´s are things i would never mount on anything. That +0,5t for 1 shot is crap!) This mech needs a real redesign to be able to compete with other mechs of its time.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 10-Dec-2007 16:53
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Well, we have an under-gunned, but serviceable design... and then we upgrade it by replacing one of the 3 forward facing weapons with a one shot *censored* ... and purchase CASE for a weapon that is usually empty before anything happens... Correct me if I'm wrong but isn't this a Valkyrie with second laser and two extra tons of armour? If this is a joke then I'm not laughing.
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Member Review - ralgith : 14-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Umm... No. This is a bad idea. The QKD needed a long ranged punch but they failed to do it right here. Better to take a 5K, switch to Endo, drop a DHS, and add an ERLL.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 28-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
If I alpha strike, do a full jump and turn off 2 heat sinks I still stay cooler than an Ice world. Added to the fact this valued city fighter has now been turned into an expensive version ONE SHOT version of the Dervish.... Umm, can someone tell me whats good?
No topic has been started for this review [Start Topic]
Member Review - mud : 04-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
I hope somebody shot whoever designed this thing. Should be obvious why...
No topic has been started for this review [Start Topic]
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