BattleMech Technical Readout
Name/Model: Ostsol OTL-5M
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 14
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,455,360 C-Bills
Battle Value: 1,245
Chassis: Kell/H
Power Plant: Hermes 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
2 Tronel XIII Large Pulse Lasers
4 Tronel XII Medium Pulse Lasers
1 LFN Lindblad Shotgun Anti-Missile System
Manufacturer: Kong Interstellar Corporation
Primary Factory: Connaught
Communications: Barret 509p
Targeting & Tracking: TRSS.2L3
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 300 XL 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 20 22
Center Torso (rear): 6
R/L Torso: 14 22
R/L Torso (rear): 4
R/L Arm: 10 8
R/L Leg: 14 20
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Weapons and Ammo Location Critical Tonnage
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2 Medium Pulse Lasers CT (R) 2 4.00
Anti-Missile System RT 1 0.50
Large Pulse Laser RT 2 7.00
Medium Pulse Laser RT 1 2.00
Anti-Missile System (Ammo 12) LT 1 1.00
Large Pulse Laser LT 2 7.00
Medium Pulse Laser LT 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 3
Specials: AMS, REAR1/1/-
Distribution
Name/Model: Ostsol OTL-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Large Pulse Laser 1. Gyro 1.Large Pulse Laser
2.Large Pulse Laser 2. XL Engine 2.Large Pulse Laser
3. Medium Pulse Laser 3. XL Engine 3. Medium Pulse Laser
4. Anti-Missile System (Ammo 12) 4. XL Engine 4. Anti-Missile System
5. Roll Again 5. Medium Pulse Laser (R) 5. Roll Again
6. Roll Again 6. Medium Pulse Laser (R) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ostsol OTL-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Standard w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 434.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 464.250
Defensive Equipment:
Anti-Missile System (+) 32.000 = 496.250
Anti-Missile System (Ammo 12) (+) 11.000 = 507.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 492.250
Defensive Movement Factor: +3 (*) 1.30 = 639.925
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Final Defensive Battle Rating: 639.925
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 36 (Weapons) = 0
Offensive Equipment:
Large Pulse Laser 119.000
Large Pulse Laser (+) 119.000 = 238.000
Medium Pulse Laser (+) 48.000 = 286.000
Medium Pulse Laser (+) 48.000 = 334.000
Medium Pulse Laser (R) (+) 24.000 = 358.000
Medium Pulse Laser (R) (+) 24.000 = 382.000
Total 'Mech Tonnage: (+) 60.000 = 442.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 605.540
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Final Offensive Battle Rating: 605.540
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BattleMech Battle Value
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Defensive Battle Rating: 639.925
Offensive Battle Rating: (+) 605.540 = 1,245.465
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Final BattleMech Battle Value: 1,245
Alpha Strike Conversion
Name/Model: Ostsol OTL-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 28 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 27 = 5
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Large Pulse Laser (+) 0.990 = 2.310
Large Pulse Laser (+) 0.990 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 28 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 27 = 5
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Large Pulse Laser (+) 0.990 = 2.310
Large Pulse Laser (+) 0.990 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 1 (Anti-Missile) - 4 (Base) (-) -1 = 33
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 13.500
Overheat Factor 0 (Overheat) (+) 0.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 15.500 = 17.750
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 17.750 = 31.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 35.250
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Final Point Value: 35
Cost Breakdown
Name/Model: Ostsol OTL-5M
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (144 pts) 9.0 x 10,000 90,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 114,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 234,000.00
Engine (XL): (20,000 x 300 x 60) / 75 (+) 4,800,000.00 = 5,034,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,934,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,134,000.00
Life Support: 50,000 (+) 50,000.00 = 6,184,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 6,304,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 6,400,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 27,600.00 = 6,427,600.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 6,469,600.00
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Total Structural Cost: 6,469,600.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 275,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 450,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 510,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 570,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 630,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 690,000.00
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Total Weapons and Equipment Cost 690,000.00
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BattleMech Cost
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Structural Cost: 6,469,600.00
Weapons and Equipment Cost: (+) 690,000.00 = 7,159,600.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 11,455,360.00
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Final BattleMech Cost 11,455,360.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A killer in close in fights but with some lost potential. A bit oversinked for my taste and the AMS would be better swapped for armor. JJ´s wouldn´t be bad too (ES and 3 JJ´s would be fine) to give it more mobility in a city (which this shouldn´t leave at almost all cost).
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Member Review - Sleeping Dragon : 10-Dec-2007 16:53
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The heat dissipation and the speed of this chassis are pretty impressive, but for a short range load out there isn't much armour. Ostsol isn't THAT fast and with XL engine the damage will be felt. Heat probably won't be a problem, just don't overtax your heat sinks too much, because the AMS lasts longer with new rules. I'm not sure whether the concept of this machine (lighter armour, XL and short range weapons) is good, because the result resembles an over-sized (and slow for it's role) striker. I don't like this.
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Member Review - Erenon : 04-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Halfway decent. It would be nice to have higher speed, endosteel, more armour and the death of that anti missile system.
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Member Review - ralgith : 14-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Another great example of the FWL's love of pulse. But please please swap to Endo and get some more armor!!! Still, it's not bad as a bodyguard, guerilla, or city fighter.
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Member Review - DarkAdder : 09-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This mech seems to be an afterthough upgrade. Like the designers thought 'uhhh, we better upgrade this one to, I guess' but didnt have a clear clue as to what they were doing.
The weapons are good for a guerilla raider, or for extended operations. The only ammo it carries is for the AMS, which has a tendancy to run dry mighty fast.
The heat sinks can take some pretty hot and heavy firefights, but wont last forever, especially if youre going to wade into a mess of targets and start shooting at anything that moves. Fire discipline is your best friend.
The armor seems a bit papery for a 60 tonner, concentrated more in the torsos while leaving the limbs a bit naked. Eight points of armor barely keeps out rain, much less serious ordinance. Saving grace is that there are no weapons in either arm.
This mech looks like a good bodyguard unit. Use a couple to keep people from getting too close to a nest of missile boats. Just dont try to tackle an Atlas. It wouldnt be pretty.
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