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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Locust LCT-3M X-2
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3051
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,584,000 C-Bills
Battle Value:       573

Chassis:              Corean-II Deluxe Endo Steel
Power Plant:          Magna 160 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kallon FWL Special with CASE
    1 Martell Medium Laser
    1 Voelkers Parasol Anti-Missile System
    8 Magna Small Lasers
Manufacturer:         Free Worlds Defense Industries
    Primary Factory:  Gibson
Communications:       Garret T10-B
Targeting & Tracking: Corean Calcmaster

    As the Free Worlds Defense Industries began production of the LCT-3M at its factory on
    Gibson in late 3050 a design team had been gathered to evaluate the use of the new powerful
    XL-series of fusion engines.
    The team worked out two designs making use of such engines in two different ways and two
    prototypes were built of which both chassis were taken directly from the running production
    of the LCT-3M: The LCT-3M X-2 and the LCT-3M X-3.

    [I designed this Mech after looking at the drawing of the LCT-3M in the old TR 3050]
    The LCT-3M X-2 got its standard engine replaced by the new Magna 160 XL saving three tons.
    The tonnage was used to upgrade the arm-mounted weapon pods to quadruple small lasers. The
    Voelkers AMS was moved to the head to make room in the mechs tiny arms. This prototype was
    wrapped in the standard StarSlab armor layout of the LCT-1V but suggestions were made to use
    Kallon FWL Special Ferro Fibrous armor on a potential production variant.
    With the same speed as the LCT-3M but heavier weaponry critics pointed out the high costs
    while still being relatively slow compared to enemies like the clan mech code named
    ?Dasher?, a mech that the new Locust will likely face in the near future.

    Only one prototype had been built and production did not start. The Mech still exists,
    mothballed somewhere on the test range of the Gibson plant.

    In an early state of the prototype design one proposal preferred a ninth small laser and a
    Beagle Active Probe instead of the AMS, its ammo and CASE. As the sophisticated probe
    required an upgrade of the sensor interfaces and time was at a premium no changes were made.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                       160 XL                   3.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6             10       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              4       
    R/L Leg:                            4              8       

Weapons and Ammo                                       Location          Critical     Tonnage   
Anti-Missile System                                       H                 1          0.50             
Medium Laser                                              CT                1          1.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
4 Small Lasers                                            RA                4          2.00             
4 Small Lasers                                            LA                4          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 3 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: AMS, CASE