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Member Review - Rudel Gurken : 09-May-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Very bad weapon loadout on the A configuration! You have to get very close to your opponent. If your opponent is an infantry unit or small tank you´ll bust it but if your opponent is a mech you´ll get some major problems! I would call that a city fighter but the lack of JJ´s does limit it in this role too. |
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Member Review - Blackhand : 30-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Lacking double heat sinks cripples this design. But its going to do barely okay in a city. Since the ranges will be short mostly.
The lack of jump jets bites. As does the Small Pulse and the full ton of Machine Gun ammo.
Basically all it has going for it is the C3 spotting, and infantry killing in a city. |
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Member Review - StarRaven : 07-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
An acceptable urban scout. The MGs will be good against infantry, but not much else. And why the full ton of MG ammo? Drop a half ton for a third MG; that should be like a rule of nature; something that's always done. The Streaks will be good against light 'Mechs, but they're also a bit weak. A rack of medium lasers would be much better than the Streaks, but some idiot forgot to give the Owens double heat sinks. |
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Member Review - mud : 01-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
This is seriously undergunned. SRMs and machine gun shells are not going to stop much. |
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Member Review - DarkAdder : 10-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Against similar-weight mechs, this one is going to do some damage. Heavier mechs will barely brake stride going over its charred corpse. |
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