BattleMech Technical Readout
Name/Model: Wasp WSP-1S
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Recognition Guide: ilClan, Vol. 04
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,725,120 C-Bills
Battle Value: 423
Chassis: Endo Steel
Power Plant: 120 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 Medium Pulse Laser
2 Defiance B3S Small Lasers
1 Zippo Flamer
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With thousands of Wasps in service and more than 100 new ones marching off the assembly line
every year, this 'Mech is one of the most common in the Inner Sphere and Periphery. The use
of recovered technology can only prolong the service life of this design. Free Wolds League
factories account for almost half of the new Wasps every year, and the plants on Shiro III
and Kalidasa are in the midst of a major retooling to produce the WSP-3M model. Employing
Endo Steel and Ferro-Fibrous armor for lightness, the 'Mech will trade its medium laser for
a more potent medium pulse laser. Even with the stronger armor, reducing its overall armor
weight by half a ton makes the Wasp a bit more vulnerable, but Cellular Ammunition Storage
Equipment for the missile reloads more than offsets that weakness.
Defiance Industries at Furillo produces the model that will become standard in the
Federated Commonwealth, a model that has started to appear in the new F-C units. Though
carrying a medium pulse laser like the WSP-3M, the WSP-1S trades the missile launcher for
two Defiance B3S Small Lasers and a Zippo Flamer. This eliminates the need for CASE,
allowing the Steiner version to carry half a ton more armor.
Yet another model just reaching production is the WSP-3W coming out of the Archenar
BattleMechs factory on New Avalon under a contract from Wolf's Dragoons. This unusual
design lacks the Endo Steel of the WSP-3M, does not need CASE, and carries only two tons of
armor. Its weapons consist of two Sutel Precision Line Small Pulse Lasers in the right arm
and four ChisComp 32 Small Lasers, two each in the left leg and left torso.
Four factories in the Periphery continue to produce the WSP-1A, Taurian Territorial
Industries (Taurus) and Pinard Protectorates Limited (Perdition) in the Taurian Concordat,
Majesty Metals and Manufacturing at Canopus IV in the Magistracy of Canopus, and Alliance
Defenders Limited at Alpheratz in the Outworlds Alliance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 53 3.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 7
Center Torso (rear): 2
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 6
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
2 Small Lasers RT 2 1.00
Flamer LT 1 1.00
Medium Pulse Laser RA 1 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Wasp WSP-1S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Medium Pulse Laser
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Flamer 4. Gyro 4. Small Laser
5. Endo Steel 5. Gyro 5. Small Laser
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Roll Again 6. Jump Jet 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Wasp WSP-1S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 53 x 2.5 x 1 132.500
Internal Structure (Endo Steel w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 182.000
Gyro (Standard): 20 x 0.5 (+) 10.000 = 192.000
Defensive Movement Factor: +3 (*) 1.30 = 249.600
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 249.600
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 9 (Weapons) = 1
Offensive Equipment:
Medium Pulse Laser 48.000
Small Laser (+) 9.000 = 57.000
Small Laser (+) 9.000 = 66.000
Flamer (+) 6.000 = 72.000
Total 'Mech Tonnage: (+) 20.000 = 92.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 173.880
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 173.880
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 249.600
Offensive Battle Rating: (+) 173.880 = 423.480
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 423
Alpha Strike Conversion
Name/Model: Wasp WSP-1S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
-----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 9 (Weapons) - 4 (Base) (-) 11 = -1
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Small Laser (+) 0.300 = 0.500
Small Laser (+) 0.300 = 0.800
Medium Pulse Laser (+) 0.660 = 1.460
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 14.600
Divided by the maximum heat output - 4 (/) 11 = 1.327
Rounded up to the nearest tenth = 1.4
-----------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 9 (Weapons) - 4 (Base) (-) 11 = -1
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 6.600
Divided by the maximum heat output - 4 (/) 11 = 0.600
Rounded up to the nearest tenth = 0.7
-----------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
-----------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 53 armor points x 1 53.000 = 53.000
Armor Factor Conversion (/) 30 = 1.767
-----------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
=================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
-----------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
=================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 7.200
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 7.000 = 9.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 9.000 = 13.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 14.500
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Final Point Value: 15
Cost Breakdown
Name/Model: Wasp WSP-1S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (53 pts) 3.0 x 20,000 60,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 92,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 132,000.00
Engine (Fusion): (5,000 x 120 x 20) / 75 (+) 160,000.00 = 292,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 892,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,092,000.00
Life Support: 50,000 (+) 50,000.00 = 1,142,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,182,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,189,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,203,600.00
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Total Structural Cost: 1,203,600.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Flamer 7,500 7,500.00
Jump Jets 20 x (6 x 6) x 200 (+) 144,000.00 = 151,500.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 211,500.00
Small Laser 11,250 (+) 11,250.00 = 222,750.00
Small Laser 11,250 (+) 11,250.00 = 234,000.00
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Total Weapons and Equipment Cost 234,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,203,600.00
Weapons and Equipment Cost: (+) 234,000.00 = 1,437,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,725,120.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,725,120.00
Member Review - Sleeping Dragon : 08-Apr-2007 18:29
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I'll try to summarize it.
Medium pulse laser - you need range, and this weapon doesn't have it. At least the modifier helps with jumping.
Armor - not strong enough to survive getting to range and much less staying there.
JJs - certainly positive.
Flamer - This is no weapon, but a tool. Use with care if you don't want to overheat.
Small lasers - For what? Even worse range than MPL and not much useful.
So, overall it seems like downgrade to me. Of course there was the 1D, but it lost it's edge with new tech on field and it needs different approach, so why did they chose to do something with it instead of retooling it to different variant.
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Member Review - Rudel Gurken : 28-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
A pulse weapon and some more armor are the upgrades on this one.
But the heat can be a problem soon.
Ok for 3050 but not for long!
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Member Review - jfox61 : 15-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Again another poor wasp. These mechs are no more than cardboard cutouts designed to fool your opponents that you actually own a mech. Seriously thoughit is an improvement on the others but still I think the wasp is the poorest design in the BT universe Choose something else, anything will do, even a flea.
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Member Review - Blackhand : 08-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Steiner proves it can wreck a solid scout mech...
It doesn't have the speed anymore to keep up with the real scouts.
But steiner don't know what speed or a decent refit is (exempting Guass Rifles of course)
The armour is better than the other wasp but other than that it has little to commend it.
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Member Review - ralgith : 05-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Jumping is a saving grace on its below average speed, however the weak weapons make this worthless in any offensive roll. So does the poor armor.
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"War is too serious a matter to entrust to military men." - Georges Clemenceau