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Member Review - CO_17thRecon : 11-Oct-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
The perfect scout. Not very good at any thing else, but great at doing that. If you have a decent pilot, the medium laser can be useful enough, and let you put a few enemies under some decent backshot firepower, but overall, the thing works best in either smash and grabs (with emphasis on the grab for this one) or on pure scouting.
Best part is, it has hand actuators even if they don't show up in the art. Score. So the design can carry stuff perfectly well even if it looks like it shouldn't.
My own personal experience with this beast was during said smash and grab. It was sent in with a lance of lights to extract a spec ops guy for our side. Once the Ostscout had him, my enemy turned all attention to the Ostscout...which was jumping at least 7 hexes into woods every turn. I think it did more damage with its single laser than they did with a lance of machines trying to pound it. And when he finally managed to score a few hits, he didn't pat himself on the back too long...they barely dented the armor.
Advanced tech allows you to load this guy with electronics, that's true. But as it stands now, it is a pefect scout and raider. Oh, I forgot to mention that if you get behind someone, a double punch and kick is always nice too. |
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Member Review - Sleeping Dragon : 13-Jun-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
The armament is lighter than that of SDR-5V, but tis mech is a scout, not fighter. If the stories about electronic marvel are true than this mech is irreplaceable, but in combat? No thanks. It's too expensive to loose. |
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Member Review - House Calderon 1 : 05-May-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Ummm...No.
Too much mass was used for the ground speed of this unit. It has the most impressive mobility in this era but the least impressive firepower. Armor is weak, and though the fluff states that it has superior sensors there is no way to emulate this with level one rules. Use purely for recon and avoid ANY combat if it is possible, the thin armor means that you won't last long if cornered. Thankfully it is difficult to do that with a 240 meter jump capacity. |
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Member Review - Stinger : 18-Sep-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
5.00 |
| Comment: |
Ok seeing some of the replys to this mech make me wonder how much attention people actually pay to the fluff. The OST is a pure scout and reconnance mech. It has abilities that NO OTHER MECH HAS IN THE GAME IN 3025. The ability to MAP the surrounding area and find everything in that area, is AMAZING if you use itin the capacity that it is ment to be PURE SCOUTING. Now I know that is a hard concept for people to accept (the PURE SCOUT/NON FIGHTER unit) but in a role playing game this mech shines, and shines like no other.
I think as a role playing tool it is amazing and easily earnes a 5 star rating.
Now in a table top game that is mech only yeah its not great its underarmored but fast. And not something you would put in your forces.
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Member Review - Rudel Gurken : 31-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
If you play with fluff-rules this may be perfect for recon but with the standard rules it´s inferior to the Spider: The OTT has about 30% more armor but with only half the firepower from one single weapon,
the 5 ton increase in weight gets you nearly nothing ecept more cost and it has no hands usefull in raids that were so vital in 3025. |
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