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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mite MI-TE-X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            20
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Star League / 2465
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,488,200 C-Bills
Battle Value:       343

Chassis:              Primitive
Power Plant:          170 Primitive Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Primitive
Armament:             
    1 Medium Laser
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to fulfill the role of fast scout and light skirmisher, the MI-TE-X Mite was one of
    the earliest examples of what would later become known as ?chicken walkers?, and was the
    fastest BattleMech of its generation. Even built with primitive components, this machine
    could reach a top ground speed of almost 120 kph, and was more heavily armed than other
    designs of similar mass manufactured at the time of its introduction.

Capabilities:
    As one of the first 20 ton designs, the Mite was a paradigm shift in thinking that would
    eventually result in the much more advanced Locust, and even later give rise to the
    humanoid-shaped Fire Moth. In an era when most ?Mechs could only reach 64 kph at top speed,
    and only a couple could do 86 kph, the Mite?s top speed of nearly 120 kph was truly
    blistering. Backing this superb ground speed was an armament package consisting of a
    centrally-mounted medium laser and a light laser placed in each turret-like arm. This
    placement and style would later be replicated in the Locust, but was revolutionary for its
    time.
    
    However, a sacrifice had to be made to achieve this speed and firepower. In the centuries
    old game of ?speed, armor and firepower; pick two?, the Mite possessed only a mere three
    tons of primitive armor. While this does provide a modicum of protection, it cannot survive
    much damage at all, so pilots were trained to use their speed to its utmost.

Deployment:
    While the Mite was almost a miracle of its time, it?s spotlight was not turned on for very
    long. The Locust?s introduction in 2499 signaled the death-knell of the Mite, with few
    remaining on the battlefield shortly afterwards. Although brief, its light shine brilliantly
    during its time.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  2.00                     
Engine:                                170 Primitive Fusion            6.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  2.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                   32                     3.00                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       6              5       
    Center Torso (rear):                               2       
    R/L Torso:                          5              3       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              2       
    R/L Leg:                            4              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Small Laser                                               RA                1          0.50             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: ENE