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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Raven RVN-7L
Designer:           Oberst_Klink
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,341,975 C-Bills
Battle Value:       1,241

Chassis:              Hellespont Type R 
Power Plant:          Hermes 210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ceres Metals Stealth with CASE II
    2 Series 2d ER Medium Lasers (C)
    1 Doombud MML 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Ceres Metals Model 666 with Angel ECM Suite
Targeting & Tracking: C-Apple Churchill with Advanced Targeting Computer

    Two decades ago, the Raven was House Liao's experimental attempt to produce a 'Mech that
    could provide a battalion or regiment with sophisticated electronic-warfare capabilities.
    The equipment was not a complete success, being too heavy and insufficiently sophisticated
    to turn the tide of battle. Recovered Star League technology, however, has made the Raven a
    viable BattleMech. Produced exclusively by Hellespont Industries on Sian, the RVN-3L Raven
    is striding off the assembly line bristling with the most advanced electronics ever seen in
    the Inner Sphere.
    The key to the 'Mech's success are the lighter materials and equipment now available.
    The Hermes 210 XL engine saved enough mass to equip the Raven with even more electronic gear
    than its original designers planned in 3025. The Guardian ECM suite helps shield the Raven
    and the rest of its accompanying unit from enemy sensors. The Beagle probe, which meshes
    especially well with the Apple Churchill 2000 targeting system, locates even hidden enemy
    units. Once it locates the enemy, the Raven can bombard him to rubble. The
    target-acquisition gear, hooked directly to the Beagle probe, spots the enemy accurately for
    friendly fire from the Arrow IV artillery system. The Churchill Narc Beacon also provides a
    magnet for direct-fire missiles from the Raven and the rest of the 'Mechs in its unit.
    The economy of weight allows Hellespont Industries to give the Raven better armor
    protection as well. An additional half-ton of armor protects the front torso and arms, and
    Cellular Ammunition Storage Equipment shields the missile reloads against an internal

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.50                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             11       
    Center Torso (rear):                               6       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Angel ECM Suite                                           H                 2          2.00             
Jump Jet                                                  CT                1          0.50             
Targeting Computer                                        CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
MML 5                                                     RT                3          3.00             
Bloodhound Active Probe                                   LT                3          2.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
ER Medium Laser (C)                                       RA                1          1.00             
TAG (C)                                                   RA                1          1.00             
ER Medium Laser (C)                                       LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 33
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/6"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 2