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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shogun SHG-PE LRM
Designer:           Phillyt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,254,700 C-Bills
Battle Value:       2,072

Chassis:              Endo Steel
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    2 LRM 15s
    1 Large Laser
    4 Streak SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Produced by Mitchell Vehicles shortly before the fall of the Star League, the Shogun was the
    heaviest 'Mech ever to carry jump jets until the Marauder was modified to jump.  It was
    intended for fighting in cities and close terrain, where it can traverse buildings, rubble,
    and other obstacles more quickly than other 'Mechs.  The Shogun is also capable of
    delivering the devastating, if dangerous, Death from Above attack.  The Shogun has performed
    well in combat, often landing unexpectedly behind or amid enemy 'Mechs, damaging them, and
    departing.  The Dragoons use the Shogun this way, though its role as a straight assault
    'Mech has not been neglected.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
LRM 15 (Ammo 16)                                          RT                2          2.00             
Large Laser                                               RT                2          5.00             
Streak SRM 4                                              RT                1          3.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Streak SRM 4                                              LT                1          3.00             
Streak SRM 4 (Ammo 50)                                    LT                2          2.00             
LRM 15                                                    RA                3          7.00             
LRM 15                                                    LA                3          7.00             
2 Streak SRM 4s                                           LA                2          6.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 6 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: CASE, IF2, LRM1/2/2