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                 BattleMech Technical Readout

Name/Model:         Victor VTR-9A1-Mkll
Designer:           BMR85K5
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2508
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,596,370 C-Bills
Battle Value:       1,531

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
    1 Autocannon/20
    1 SRM 6
    2 Medium Lasers
    1 Small Laser
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The VTR 9B Victor was originally built under a defense contract with the Star League in
    2510. Defined as a heavy BattleMech, it was used as a strong support 'Mech with jump
    capabilities. Earlier models carried a sophisticated array of anti-infantry weaponry
    systems, later discarded due to the overheating problems common for a heavily armed 'Mech.
    Also technicians felt that this heavy-support 'Mech would not engage infantry, and so the
    flamer and machine gun systems were removed. The Victor was originally outfitted with a
    Standus 20 tracking system, but it was removed from all but the first-run prototypes due to
    its tendency to project targets that did not exist.
    HildCo Interplanetary produced the 'Mech out of three plants whose facilities were destroyed
    during the First Succession War. Most of the firm's records fell into the hands of House
    Kurita, however. Thus, the total number of Victors produced has been determined to be nearly
    1000. Many were lost during Kerensky's exodus from the Star League, and still more were lost
    during the First Succession War.

    Unlike heavy 'Mechs, the Victor has a jump capability. It is equipped with the HildCo Model
    12 jump jets, providing it with the ability of full jump as well as all related forms of
    attack. As most MechWarriors do not expect a heavy 'Mech to be able to jump when they
    encounter a Victor, that can spell their doom.
    The Pontiac 100 autocannon provides the Victor with medium-range capability as well as the
    power to inflict a great deal of damage. Although some models have reported some ammunition
    feed problems, this does not appear to be a common problem.
    The Victor's left arm sports the mainstay of its close-range weapons, the twin Sorenstein V
    medium lasers. These lasers are supplemented by the Holly short-range missile rack, intended
    for close-range fire support.
    Several of the earlier Victor Class 'Mechs have surfaced in recent years, mostly in the form
    of the VTR 9A, which supports slightly less torso armor in exchange for twin flamers and a
    machine gun mount. A modified Victor supporting a Holly SRM 6-rack also appeared within the
    Lyran Commonwealth.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            20                    10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small Laser                                               H                 1          0.50             
Jump Jet                                                  CT                1          1.00             
Autocannon/20 (Ammo 15)                                   RT                3          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Autocannon/20                                             RA                10        14.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Machine Gun                                               RL                1          0.50             
Jump Jet                                                  LL                1          1.00             
Machine Gun                                               LL                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 4 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: AC2/2/-