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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Harrower B
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,667,208 C-Bills
Battle Value:       2,608

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    2 LRM 20s
    2 ER Medium Lasers
    2 SRM 6s
    1 Narc Missile Beacon
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    By 3054, issues with the Jade Falcon's current front line units were starting to show. New
    designs from the Inner Sphere and other clan designs were making strides, while the
    venerable Summoner and Hellbringer were starting to show their age. Intending to make a
    battlemech that could compete with the Timber Wolf in pod space and armor while retaining
    the characteristic mobility of the Summoner, designers drew on experience gathered during
    the somewhat troubled development of the Night Gyr.
    
    Among the primary concerns with the new mech was pod space. Desiring a machine with the same
    performance characteristics as the Summoner with the same tonnage, a simple solution was to
    start using Endosteel for the construction. To keep pod space high, fixed jump jets were not
    included. Taking other design cues from the Fire Falcon and Turkina, along with gifted
    Cauldron Born, the new design would noticably different in appearance from the two machines
    it was designed to replace.
    
    With 31 tons of pod space and ten and a half tons of armor, the Harrower sports 13 integral
    heatsinks. With a top speed of 86 kilometers per hour, the Harrower more than keeps up with
    the designs it's intended to replace, and compliments the slower Night Gyr very well. While
    the Harrower swiftly strikes the foe and holds them in place, the Night Gyr pounds them down
    with overwhelming firepower

Capabilities:
    The B configuration is a classic missile boat, styled after a similar summoner
    configuration, but with extra punch. Two LRM20's and SRM6 launchers are mounted in the arms,
    along with ammunition for each. A narc missile beacon is mounted in the right torso. All
    missiles are rigged to be Narc compatible, both to assist its own targeting and to piggyback
    off of other beacons. Two ER Medium Lasers in the left torso provide a short range back up,
    and a TAG provides a way to call in indirect fire support on other targets. Five jump jets
    let the configuration quickly jump in, designate a target with either a NARC beacon or TAG,
    then jump away while drowning them in missile fire.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             20       
    R/L Leg:                           15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Narc Missile Beacon                                       RT                1          2.00             
Narc Missile Beacon (Ammo 12) [Homing]                    RT                2          2.00             
2 ER Medium Lasers                                        LT                2          2.00             
TAG                                                       LT                1          1.00             
LRM 20                                                    RA                4          5.00             
LRM 20 (Ammo 12) [Narc]                                   RA                2          2.00             
SRM 6                                                     RA                1          1.50             
SRM 6 (Ammo 15) [Narc]                                    RA                1          1.00             
LRM 20                                                    LA                4          5.00             
LRM 20 (Ammo 12) [Narc]                                   LA                2          2.00             
SRM 6                                                     LA                1          1.50             
SRM 6 (Ammo 15) [Narc]                                    LA                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: CASE, IF2, LRM2/2/2, OMNI, SNARC, SRM1/1/-, TAG