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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cornerback H
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3066
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,449,625 C-Bills
Battle Value:       2,143

Chassis:              Endo Steel
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Heavy Large Laser
    2 LRM 10s
    2 Heavy Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Capabilities:
    Reminding many observers of a Griffin, the H configuration emerged as a quick and dangerous
    take on the Cornerback that stretches the limit of safe operation. A heavy large laser in
    the left arm provides a powerful mid to short range threat, combined with a pair heavy
    medium lasers in the right arm. Five jump jets allow the pilot to jump in and out of range.
    Two LRM10 missile launchers, one in each side torso, provide long range harassment options.
    All three lasers are tied into a targeting computer located in the left torso, helping with
    accuracy, and providing elite pilots the ability to surgically remove entire limbs at close
    range. Three extra heat sinks struggle to handle the immense heat generated by the operation
    of this configuration.
    
    The heat build is in fact, almost high enough to risk detonation of the LRM ammunition.
    Pilots are encouraged to avoid firing all weapons at the same time, advice that sometimes is
    ignored in heavy combat.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  172                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             23       
    Center Torso (rear):                               8       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  7       
    R/L Arm:                            9             18       
    R/L Leg:                           13             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LRM 10                                                    RT                1          2.50             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Targeting Computer                                        RT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
LRM 10                                                    LT                1          2.50             
LRM 10 (Ammo 12)                                          LT                1          1.00             
2 Heavy Medium Lasers                                     RA                4          2.00             
Heavy Large Laser                                         LA                3          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASE, IF1, LRM1/1/1, OMNI