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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Reaper RPR-F13
Designer:           Tarquinrex
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            90
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,189,635 C-Bills
Battle Value:       1,718

Chassis:              TBS - Heavy Reinforced 
Power Plant:          Ford Assault 360 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Laser Light Standard
    2 Holly LRM 20s
    1 Diverse Optics Type 20 Medium Laser
    1 Diverse Optics Type 10 Small Laser
Manufacturer:         Thayros Battletech Systems
    Primary Factory:  Site I
Communications:       Ajax Broadcasting EXB-Advanced
Targeting & Tracking: Titian Computing  SuperLOCK

    The Reaper started its desire cycle in 3055 towards the end of the Caveman's original
    production run. It initially featured a host of advanced technologies but problems with the
    reinforced heavy chassis forced a delay in the project. By the time internal systems could
    be planned for the unit it was clear from the Caveman that a semi-advanced mech had a small
    market. This lead the designers to fall back on the principles that made the Bushranger
    successful. Simple lower tech weapons and systems that could be built for low cost and low
    maintenance cost for mercenary commands. This approach was a smashing success. An effective
    missile platform for commanders in the assault class for under 10 million c-bills made waves
    with Merc eager to increase indirect firepower.
    Featuring 2 Holly LRM 20's for long range engagements this Mech is vulnerable to attackers
    that can close in to short range with it as it only has one medium and one small laser for

Equipment                                                             Mass                      
Internal Structure:                          Standard                  9.00                     
Engine:                                     360 Fusion                33.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             47       
    Center Torso (rear):                              11       
    R/L Torso:                         19             31       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small Laser                                               H                 1          0.50             
Medium Laser                                              CT                1          1.00             
LRM 20                                                    RA                5         10.00             
LRM 20 (Ammo 6)                                           RA                1          1.00             
LRM 20                                                    LA                5         10.00             
LRM 20 (Ammo 6)                                           LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: IF2, LRM1/1/2