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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Raven (Lancer) RVN-3L Custom
Designer:           VeronTheVillain
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3056
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,221,125 C-Bills
Battle Value:       1,061

Chassis:              Endo Steel
Power Plant:          Hermes 210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hellespont Lite Ferro-Fibrous
Armament:             
    1 Gauss Rifle
    2 Medium Lasers
Manufacturer:         Hellespont 'MechWorks
    Primary Factory:  Sian
Communications:       Ceres Metals Model 666
Targeting & Tracking: C-Apple Churchill 2000

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Overview:
    Two decades ago, the Raven was a House Liao experimental attempt to produce a 'Mech that
    could provide a battalion or regiment with sophisticated electronic-warfare capabilities.
    The equipment was not a complete success, both because it was too heavy and because it was
    not sophisticated enough to turn the tide of a battle.  Recovered technology has changed all
    that.  Produced only by Hellespont Industries on Sian, the Raven is striding off the
    assembly line bristling with the most advanced electronics ever seen in the Inner Sphere.
    
    The key to making it all work are the lighter materials and equipment now available.
    the Hermes 210 XL engine saved enough mass to equip the Raven with even more electronic gear
    than planned in 3025.  The Guardian Electronic Counter-Measures help shield the Raven and
    the rest of its unit from enemy sensors.  the Beagle Probe, which meshes especially well
    with the Apple Churchill 2000 targeting system, locates even hidden enemy units.  Once it
    locates the enemy, The Raven can bombard him to rubble in two ways.  The target-acquisition
    gear, hooked directly to the Beagle probe, spots the enemy accurately for friendly fire from
    the Arrow IV artillery missile.  Besides this, the Apple Churchill Guiding Light Narc Beacon
    provides a magnet for direct fire missiles, from the Raven and the rest of its unit.
    
    The economy of weight allows Hellespont Industries to make the Raven better-protected
    as well.  An additional half-ton of armor protects the front torso and arms, and Cellular
    Ammunition Storage Equipment shields the missile reloads against an internal explosion.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     4.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      11             16       
    Center Torso (rear):                               4       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6              4       
    R/L Leg:                            8             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: