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BattleMech Technical Readout
Name/Model: Arctic Wolf II Stinger2
Designer: Stinger07
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 40
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,657,667 C-Bills
Battle Value: 2,207
Chassis: AR-1 Endo Steel
Power Plant: Light Force 280 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: GrandThrust Mk 4
Jump Capacity: 210 meters
Armor: Royal-7a Ferro-Fibrous
Armament:
2 ER Large Lasers
1 Medium Pulse Laser (IS)
2 Rocket Launcher 15s (IS)
Manufacturer: Wolf Clan Site #1
Primary Factory: Arc-Royal
Communications: HWLR Designation ComSys
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Seven years after the release of their original Arctic Wolf, Phelan Ward?s Wolves finally
released the long-planned Omni variant, just in time for the explosive start of the Jihad.
Initially the new Omni was met positively, with Exile warriors eager to add a mid-weight
Omni to their arsenal. This eagerness did not last long in the face of the final design.
Slower than its non-Omni progenitor, the Arctic Wolf Omni traded ground mobility for
firepower in an era where ?speed as armor? had become more critical than ever before. The
minimal increase in the Omni?s armor and jump jets did not offset the reduction in ground
speed, quickly earning disfavor among front-line Wolf warriors. The one attempt to address
the problems was generally considered an even worse effort, with the 3070 J configuration
giving up half its jump jets for more firepower. Production of the original Omni was
discontinued in 3074. In 3082 a new project was begun, to finally correct the failings of
the Omni chassis.
Capabilities:
The Arctic Wolf II OmniMech began its redesign at its very heart. Again mounting a Light
Force 280 XL engine, the new Omni returned to the original?s ground speed. Seven fixed jump
jets took the one popular feature of the original Omni design and merged it with the old
model. Six and a half tons of ferro-fibrous armor provide more protection than either of the
two prior models. The armor change and jump jets with the original engine necessitated a
redesign of the chassis, leading to the Mad Cat-like appearance of the Omni II. Fourteen
tons of pod space is less than either of its predecessors, which initially puts it at a
disadvantage until its greatly-improved mobility is factored in. More mobile jumping or on
the ground, it can bring its smaller payload to bear with greater efficiency while
increasing its defensive ability with the armor of speed.
The Arctic Wolf II?s Prime configuration improves on the Omni J. Dropping the
ammunition-dependant plasma cannon and replacing the inaccurate heavy laser for
anti-infantry capable small pulses, it retains its electronics package and streak launchers.
The A model is an update of the original A and appears ideal for supporting the direct-fire
Pack Hunter. The dual LRM 15 launchers give it long-range support, but once out of
ammunition it only has two medium lasers for offense and a small pulse to repel infantry
attacks. The B updates the original Arctic Wolf 2 using SRM 4 racks and doing away with the
disdained Narc launcher. The mobility of the Omni II?s jump jets make the B?s large pulse
laser a highly effective flanking weapon. The last known configuration of the Arctic Wolf II
covers new ground, creating a fast harasser design. The two extended-range large lasers will
quickly overheat the C configuration in continuous use, but as a fast harasser it should
prove highly effective, particularly against the light and fast vehicles that are becoming
more common on the battlefield.
Deployment:
The first production Arctic Wolf II walked off the Arc-Royal assembly lines less than six
months ago, but it has already shown up in the most unlikely of places. Immortal War is one
of the most popular war game simulation systems in the Sphere. Using near-military-grade
simulators, IW centers offer civilians an experience as close to a real combat sim as is
legally possible. Last month, the IW affiliate on Terra released new simulator models,
including the Arctic Wolf II. Given IW?s track record for picking BattleMechs that have gone
on to be highly popular and successful, the new Exile Omni certainly bears keeping an eye
on.
In the real world the Arctic Wolf II has only seen limited deployment to the Exiles? Alpha
Galaxy. The one notable exception is a single chassis that has been gifted to the rebuilding
Kell Hounds. Sporting Hound colors, the ?Allard?s Revenge? is a strong signal that the
Exiles and Hounds are still close allies.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 124 6.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 14
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
Rocket Launcher 15 (IS) RT 2 1.00
Targeting Computer RT 2 2.00
2 Jump Jets LT 2 1.00
Medium Pulse Laser (IS) LT 1 2.00
Rocket Launcher 15 (IS) LT 2 1.00
ER Large Laser RA 1 4.00
ER Large Laser LA 1 4.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 2, TMM: 3, MV: 14"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 4, Structure (S): 2
Specials: ENE, OMNI, OVL
Distribution
Name/Model: Arctic Wolf II Stinger2
Technology: Clan (Mixed)
Tonnage: 40
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Large Laser 3. Cockpit 3. ER Large Laser
4. Roll Again 4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Endo Steel 4. Endo Steel
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5.Rocket Launcher 15 (IS) 5. Gyro 5.Rocket Launcher 15 (IS)
6.Rocket Launcher 15 (IS) 6. Gyro 6.Rocket Launcher 15 (IS)
1. Medium Pulse Laser (IS) 1. Gyro 1.Targeting Computer
2. Roll Again 2. XL Engine 2.Targeting Computer
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Arctic Wolf II Stinger2
Technology: Clan (Mixed)
Tonnage: 40
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 124 x 2.5 x 1 310.000
Internal Structure (Endo Steel w/ XL Engine): 67 x 1.5 x 1 x 0.75 (+) 75.375 = 385.375
Gyro (Standard): 40 x 0.5 (+) 20.000 = 405.375
Defensive Movement Factor: +4 (*) 1.40 = 567.525
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Final Defensive Battle Rating: 567.525
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 7 (Movement) - 30 (Weapons) = -11
Offensive Equipment:
ER Large Laser 310.000
ER Large Laser (+) 310.000 = 620.000
Medium Pulse Laser (IS) [Inefficient] (+) 30.000 = 650.000
Rocket Launcher 15 (IS) [Inefficient] (+) 11.500 = 661.500
Rocket Launcher 15 (IS) [Inefficient] (+) 11.500 = 673.000
Total 'Mech Tonnage: (+) 40.000 = 713.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 1,639.900
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,639.900
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 567.525
Offensive Battle Rating: (+) 1,639.900 = 2,207.425
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Final BattleMech Battle Value: 2,207
Alpha Strike Conversion
Name/Model: Arctic Wolf II Stinger2
Technology: Clan (Mixed)
Tonnage: 40
Configuration: Biped OmniMech
==================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 28 (Weapons) - 4 (Base) (-) 31 = -11
Offensive Equipment: = 0.000
Rocket Launcher 15 (IS) (+) 0.090 = 0.090
Rocket Launcher 15 (IS) (+) 0.090 = 0.180
Medium Pulse Laser (IS) [Targeting Computer] (+) 0.726 = 0.906
ER Large Laser [Targeting Computer] (+) 1.100 = 2.006
ER Large Laser [Targeting Computer] (+) 1.100 = 3.106
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 62.120
Divided by the maximum heat output - 4 (/) 31 = 2.004
Rounded up to the nearest tenth = 2.1
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 28 (Weapons) - 4 (Base) (-) 31 = -11
Offensive Equipment: = 0.000
Rocket Launcher 15 (IS) (+) 0.090 = 0.090
Rocket Launcher 15 (IS) (+) 0.090 = 0.180
Medium Pulse Laser (IS) [Targeting Computer] (+) 0.726 = 0.906
ER Large Laser [Targeting Computer] (+) 1.100 = 2.006
ER Large Laser [Targeting Computer] (+) 1.100 = 3.106
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 62.120
Divided by the maximum heat output - 4 (/) 31 = 2.004
Rounded up to the nearest tenth = 2.1
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 28 (Weapons) - 4 (Base) (-) 31 = -11
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
ER Large Laser [Targeting Computer] (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 44.000
Divided by the maximum heat output - 4 (/) 31 = 1.419
Rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 124 armor points x 1 124.000 = 124.000
Armor Factor Conversion (/) 30 = 4.133
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XL on a 40 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 13.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.250
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 17.500
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 17.500 = 19.750
Unit's Final Point Value:
Offensive Value = 13.250
Defensive Value (+) 19.750 = 33.000
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: Arctic Wolf II Stinger2
Technology: Clan (Mixed)
Tonnage: 40
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (124 pts) 6.5 x 20,000 130,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 194,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 274,000.00
Engine (XL): (20,000 x 280 x 40) / 75 (+) 2,986,666.67 = 3,260,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,160,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,360,666.67
Life Support: 50,000 (+) 50,000.00 = 4,410,666.67
Sensors: 40 x 2,000 (+) 80,000.00 = 4,490,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,550,666.67
Arm Actuators: 40 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 8,000.00 = 4,558,666.67
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 4,586,666.67
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Total Structural Cost: 4,586,666.67
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
Jump Jets 40 x (7 x 7) x 200 (+) 392,000.00 = 792,000.00
Medium Pulse Laser (IS) 60,000 (+) 60,000.00 = 852,000.00
Rocket Launcher 15 (IS) 30,000 (+) 30,000.00 = 882,000.00
Rocket Launcher 15 (IS) 30,000 (+) 30,000.00 = 912,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 932,000.00
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Total Weapons and Equipment Cost 932,000.00
=====================================================================================================================
BattleMech Cost
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Structural Cost: 4,586,666.67
Weapons and Equipment Cost: (+) 932,000.00 = 5,518,666.67
OmniMech Conversion Cost: (4,586,666.67 + 932,000.00) x 0.25 (+) 1,379,666.67 = 6,898,333.33
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 9,657,666.67
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Final BattleMech Cost 9,657,667.00