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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Thunder God (Unique Prototype)
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,506,000 C-Bills
Battle Value:       3,230

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    3 Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Thunder God was discovered in a mech-hanger on the research facilities on Huntress,
    within Smoke Jaguar space. Apparently, the Jaguars were attempting to improve on the
    venerable Behemoth design. This was an important, if somewhat belated discovery, as it
    indicated the Jaguars were refitting old machines instead of spending resources on new ones.
    A sure indication the Jaguar economy was suffering.

Capabilities:
    The Thunder God is clearly a superior design to the Behemoth, packing more armor and greater
    firepower at increased ranges. The triple Gauss Rifles are deadly in the extreme, but when
    couple to a pair of extended range PPCs, the Thunder God becomes truly awesome. Even the
    Inner Sphere Thunder Hawk can only match roughly 60% of the Thunder God's hitting power at
    great ranges.
    Invariably, however, no 'Mech is without weaknesses, and the Thunder God is no exception.
    The machine suffers from a lack of sufficient ammo for its many gauss rifles. And, like the
    Behemoth, the design is very slow, lacking even the Behemoth's jump jets. The Thunder God
    is, however, completely heat effiecient.

Deployment:
    The Thunder God was merely a Smoke Jaguar prototype, and as such is not, and probably never
    will be going into deployment.

Variants:
    No known variants of the Thunder God exist.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 8)                                      H                 1          1.00             
ER PPC                                                    CT                2          6.00             
ER PPC                                                    RT                2          6.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle                                               LA                6         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 8 / (L) 8,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE