Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate a file in     format      
                 BattleMech Technical Readout

Name/Model:         Griffin GRF-4AMHX
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         42,475,280 C-Bills
Battle Value:       1,697

Chassis:              Standard
Power Plant:          300 XL (Prototype)
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
    1 Heavy PPC
    1 LRM 15
    1 Small Laser
Manufacturer:         Maxwell Manufacturing, Inc.
    Primary Factory:  Procyon
Communications:       Unknown
Targeting & Tracking: Unknown

    Looking back to help themselves move forward, the new GRF-4AMHX builds off the original
    GRF-1A Griffin rather than its later descendants. This allowed the Marian Hegemony to create
    a new heavy BattleMech to help fill their ranks, but without unduly extending the design and
    development period.

    Using the 60 ton base frame of the GRF-1A, the primary goals for this project were to
    improve the original model?s ground speed and mobility, as well as its surviveability and
    Switching from the primitive frame, engine, jump jets and armor freed up massive amounts of
    mass. This allowed a larger long-range missile launcher that fires 15 missiles at a time to
    be installed in place of the five-rack previously used. Three full tons of ammunition feed
    this weapon, allowing up to four minutes of continual fire. The Prototype PPC was likewise
    replaced by the more advanced Heavy PPC, which runs just as hot as the original weapon, and
    has the same range, but hits half again as hard. The small laser mounted alongside this
    massive weapon is basically an afterthought.
    The primitive armor has been replaced with 10.5 tons of more modern ferro-fibrous plating.
    This provides a thick hide of protection that can withstand a great deal of punishment
    before failing. As an added precaution, the ammunition bays for the missiles have a CASE
    system installed. Although an ammo explosion will still render the unit combat ineffective,
    the pilot will still be partially protected, and the BattleMech can be salvaged.
    The problem with the original goals for this project where that once the first two goals of
    improved firepower and protection were achieved, the goal of improved speed and mobility
    seemed beyond reach. However, Marian scientists managed to unlock the secrets of the
    earliest form of extra-light engines and double heat sinks. Although the engine runs hotter
    than a standard model, it managed to conserve enough mass that a large enough fusion core
    could be installed to push this 60 ton machine up to over 86 kph at a run. This also allowed
    the jump jet system to be improved so that the BattleMech can leap up to 150 meters at a
    time. This allows it to match most of its medium-weight counterparts in mobility and ground

    Testing of this new model is still ongoing, but a few early units are getting field trials
    in the more prestigious legions.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  6.00                     
Engine:                                 300 XL (Prototype)             9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  188                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             30       
    Center Torso (rear):                               9       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             18       
    R/L Leg:                           14             24       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
LRM 15                                                    RT                3          7.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
LRM 15 (Ammo 24)                                          LT                3          3.00             
Heavy PPC                                                 RA                4         10.00             
Small Laser                                               RA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, IF1