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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rifleman P (Panther)
Designer:           Conair
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,156,800 C-Bills
Battle Value:       1,217

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Light Gauss Rifles
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Based on the Rifleman C, the Rifleman P switches out the LB-5X's for light gauss rifles and
    the large pulse lasers for medium lasers. This allows for two tons (16 shots each) of ammo
    for the light gauss and an extra ton of armor.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      20             18       
    Center Torso (rear):                               4       
    R/L Torso:                         14             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                           10             17       
    R/L Leg:                           14             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Gauss Rifle (Ammo 32)                               CT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Light Gauss Rifle                                         RA                5         12.00             
ER Medium Laser                                           LA                1          1.00             
Light Gauss Rifle                                         LA                5         12.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: