BattleMech Technical Readout
Name/Model: Tarantula ZPH-1ACWC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 25
Configuration: Quad BattleMech
Era/Year: Dark Age / 3130
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 4,032,813 C-Bills
Battle Value: 1,068
Chassis: Ford CVX 21
Power Plant: Shelby-Ford Cobra 150 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Ford Light Lifters
Jump Capacity: 180 meters
Armor: Ford Light
Armament:
2 Type V LRM 5s
5 Series 1 Mk. 2a ER Small Lasers
Manufacturer: Corean Enterprises MacAdams-Suharno
Primary Factory: Stewart
Communications: Garret T10-B
Targeting & Tracking: Hunter (7) Dedicated TTS
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Overview:
The recent success of the GOL-3M Goliath has prompted Corean Enterprises to take another
look at four-legged 'Mech designs. In an effort to avoid the kind of problems shown by the
poorly regarded Scorpion, the designers decided on an entirely new purpose for the quad
chassis. Intended to serve as a light recon 'Mech, the Tarantula is the first four-legged
design to mount jump jets.
Capabilities:
Corean designers decided to take advantage of the stability and maneurerability provided by
a four-legged chassis to build an extemely agile recon 'Mech. The resulting design combined
the squat, four-legged look of the Scorpion with the sleek lines of the Mercury.
A primary concern was to improve the pilot's comfort, since quad 'Mechs are notorious
for giving MechWarriors a bumpy ride. Care was given to enlarging the cockpit and to
installing a special seat that helps negate the jarring bounces that occur whenever the
Tarantula crests a hill. The 'Mech's legs are equipped with sophisticated shock absorbers,
which not only smooth the ride, but help absorb the enormous impact of a 240-meter jump.
The Tarantula's armor protection is good for a 'Mech of its size, and also spread more
evenly around the front and back than is usual. In addition, the 'Mech's legs are heavily
armored and reinforced to prevent loss of the limbs during battle or landing.
The Tarantula's primary weapons are two Magna Mk II medium lasers, mounted in raised
pods on the upper surface and the left and right torso. The Tarantula also sports a Hovertec
Streak SRM-2 Pod in the center torso, directly below the cockpit.
All the test pilots have commented on the noticeably comfortable ride, improved
stability, and handling. In fact, once a pilot grows accustomed to the four-legged
differences, the Taratula is clearly superior to a bipedal 'Mech of similar specifications,
such as the Spider.
Naturally, there are many skeptics who doubt that a four-legged design can ever compete
with the more traditional 'Mechs. Old habits die hard, and it will be difficult for most
MechWarriors to drop preconceived notions based on the old Scorpion design. Those who can
will discover a startling new 'Mech of unsurpassed agility and a low profile particulary
well-suited to recon and surveillance.
Deployment:
Because of this 'Mech's unusual nature, many pilots simply will not accept an assignment to
it, preferring instead to enter the ranks of the Dispossessed. With this in mind, the
Tarantula is assigned on a purely voluntary basis. Unit commanders are offered the 'Mech,
and they consult with their men for volunteers. Corean's public relations department is busy
working out a promotional holovid for distribution to appropriate units, utilizing actual
battle footage and MechWarrior testimonials. It may take a long time, but Corean hopes to
eventually erase the Scorpion form the minds of pilots, and replace it with the Tarantula.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 XL 3.00
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 11
Center Torso (rear): 2
R/L Torso: 6 9
R/L Torso (rear): 2
R/L Front Leg: 6 9
R/L Rear Leg: 6 9
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Weapons and Ammo Location Critical Tonnage
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2 ER Small Lasers H 2 1.00
ER Small Laser CT 1 0.50
MASC CT 1 1.00
ER Small Laser RT 1 0.50
Jump Jet RT 1 0.50
LRM 5 RT 1 1.00
LRM 5 (Ammo 24) RT 1 1.00
ER Small Laser LT 1 0.50
Jump Jet LT 1 0.50
LRM 5 LT 1 1.00
LRM 5 (Ammo 24) LT 1 1.00
Jump Jet RFL 1 0.50
Chameleon LPS (IS) * 6 0.00
Jump Jet LFL 1 0.50
Jump Jet RRL 1 0.50
Jump Jet LRL 1 0.50
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 1, TMM: 3, MV: 16"/12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 3, Structure (S): 1
Specials: CASE, IF1, JMPW1, STL
Distribution
Name/Model: Tarantula ZPH-1ACWC
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Quad BattleMech
===================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Small Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Sensors 4. Foot Actuator
5. Chameleon LPS (IS) 5. ER Small Laser 5. Chameleon LPS (IS)
6. Jump Jet 6. ER Small Laser 6. Jump Jet
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Chameleon LPS (IS) 3. XL Engine 3. Chameleon LPS (IS)
4. ER Small Laser 4. Gyro 4. ER Small Laser
5. LRM 5 5. Gyro 5. LRM 5
6. LRM 5 (Ammo 24) 6. Gyro 6. LRM 5 (Ammo 24)
1. Jump Jet 1. Gyro 1. Jump Jet
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5.Double Heat Sink 5. ER Small Laser 5.Double Heat Sink
6. Roll Again 6. MASC 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS (IS) 5. Chameleon LPS (IS)
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Tarantula ZPH-1ACWC
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard w/ XL Engine): 47 x 1.5 x 1 x 0.75 (+) 52.875 = 252.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 265.375
Defensive Movement Factor: +4 (w/ Chameleon LPS) (*) 1.60 = 424.600
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Final Defensive Battle Rating: 424.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 6 (Chameleon LPS) - 14 (Weapons) = 0
Offensive Equipment:
LRM 5 55.000
LRM 5 (+) 55.000 = 110.000
ER Small Laser (+) 31.000 = 141.000
ER Small Laser (+) 31.000 = 172.000
ER Small Laser (+) 31.000 = 203.000
ER Small Laser (+) 31.000 = 234.000
ER Small Laser (+) 31.000 = 265.000
LRM 5 (Ammo 24) (+) 7.000 = 272.000
LRM 5 (Ammo 24) (+) 7.000 = 279.000
Total 'Mech Tonnage: (+) 25.000 = 304.000
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 699.200
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Final Offensive Battle Rating: 699.200
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 424.600
Offensive Battle Rating: (+) 699.200 = 1,123.800
Cockpit (Small): (*) 0.95 = 1,067.610
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Final BattleMech Battle Value: 1,068
Alpha Strike Conversion
Name/Model: Tarantula ZPH-1ACWC
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 14 (Weapons) + 6 (Chameleon LPS) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
ER Small Laser (+) 0.500 = 1.100
ER Small Laser (+) 0.500 = 1.600
ER Small Laser (+) 0.500 = 2.100
ER Small Laser (+) 0.500 = 2.600
ER Small Laser (+) 0.500 = 3.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 62.000
Divided by the maximum heat output - 4 (/) 22 = 2.818
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 14 (Weapons) + 6 (Chameleon LPS) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
ER Small Laser (+) 0.500 = 1.100
ER Small Laser (+) 0.500 = 1.600
ER Small Laser (+) 0.500 = 2.100
ER Small Laser (+) 0.500 = 2.600
ER Small Laser (+) 0.500 = 3.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 62.000
Divided by the maximum heat output - 4 (/) 22 = 2.818
Rounded up to the nearest tenth = 2.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 4 (Weapons) + 6 (Chameleon LPS) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with Chameleon LPS = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 10.500
Overheat Factor 1 (Overheat) (+) 1.000 = 11.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 14.000 = 16.500
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 16.500 = 29.000
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 35.000
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Final Point Value: 35
Cost Breakdown
Name/Model: Tarantula ZPH-1ACWC
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 60,000.00
Myomer (MASC): (150 x 1 x 1,000) + (25 x 2,000) (+) 200,000.00 = 260,000.00
Engine (XL): (20,000 x 150 x 25) / 75 (+) 1,000,000.00 = 1,260,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,860,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 2,035,000.00
Life Support: 50,000 (+) 50,000.00 = 2,085,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 2,135,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,195,000.00
Leg Actuators: 25 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 35,000.00 = 2,230,000.00
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Total Structural Cost: 2,230,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
Chameleon LPS (IS) 600,000 (+) 600,000.00 = 700,000.00
ER Small Laser 11,250 (+) 11,250.00 = 711,250.00
ER Small Laser 11,250 (+) 11,250.00 = 722,500.00
ER Small Laser 11,250 (+) 11,250.00 = 733,750.00
ER Small Laser 11,250 (+) 11,250.00 = 745,000.00
ER Small Laser 11,250 (+) 11,250.00 = 756,250.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 936,250.00
LRM 5 30,000 (+) 30,000.00 = 966,250.00
LRM 5 30,000 (+) 30,000.00 = 996,250.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 996,250.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 996,250.00
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Total Weapons and Equipment Cost 996,250.00
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BattleMech Cost
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Structural Cost: 2,230,000.00
Weapons and Equipment Cost: (+) 996,250.00 = 3,226,250.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 4,032,812.50
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Final BattleMech Cost 4,032,813.00