BattleMech Technical Readout
Name/Model: Nexus NXS1-T
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3054
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,398,750 C-Bills
Battle Value: 543
Chassis: Standard
Power Plant: Nissan 225
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Medium Laser
1 Blankenburg Medium Laser
1 McArthur Anti-Missile System
Manufacturer: Skobel MechWorks
Primary Factory: Terra
Communications: Exeter Longscan 200
Targeting & Tracking: Garret T15AJ
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Overview:
The Nexus has a checkered past. It began as the Jackrabbit, a light 'Mech developed by the
SLDF at Skobel MechWorks just two years before the Amaris Civil War. Mere weeks after Skobel
finished the Jackrabbit's preliminary testing, Stefan Amaris's armies seized the factory.
Amaris the Usurper ordered the Jackrabbit mass-produced for his Republican army--ultimately,
the would-be dictator deployed more than five hundred Jackrabbits against the Star League
soldiers for whose use they had originally been intended.
General Kerensky recaptured the Skobel MechWorks plant relatively intact during the
Liberation of Terra, but refused to use the 'Mech that Amaris had sent against its
developers. He shut down the factory, and ComStar kept it closed for several centuries.
Kerensky's army took no Jackrabbits on the Exodus. Outside ComStar, few records of the
'Mech's existence remained.
In 3054, ComStar 's Precentor Martial Focht modified the Jackrabbit's design, replacing
the engine with the faster Nissan 175, removing the ballistic and missile weapons, and
installing jump jets and an array of energy weapons. The BattleMech, newly refitted and
renamed Nexus, soon began production.
Capabilities:
The Nexus is a fast mover that can reach a target, deliver a solid punch and get out
quickly. Its speed and its highly effective McArthur anti-missile system makes it difficult
to hit, and its Rawlings 55 Jump Jets make it difficult to pursue.
An impressive combination of medium- and short-range energy weapons allows for
devastating volleys in most combat situations. Blankenburg Technologies' shoulder-mounted
medium laser provides the punches at a distance, and Intek's efficient shoulder-mounted
small lasers give the Nexus excellent firepower in tight situations. The 'Mech's main
slugging power, however, comes from Blankenburg Technologies' excellent medium pulse lasers
that have replaced the Jackrabbit's hand actuators.
Deployment:
Since mid-3055 the Nexus has been deployed in the ComStar Fourth Army's 366th Division (Wolf
Bait). The 366th Division, decimated by Clan Wolf hit-and-run raids on Tukayyid, used large
numbers of Nexuses to replace their losses. The Nexus is expected to live up to every word
of the 366th Division's promising initial reports.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 225 Fusion 10.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 35 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 4
Center Torso: 8 5
Center Torso (rear): 2
R/L Torso: 6 3
R/L Torso (rear): 2
R/L Arm: 4 3
R/L Leg: 6 4
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Weapons and Ammo Location Critical Tonnage
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Medium Laser RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
CASE LT 1 0.50
Medium Laser LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 16
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: AMS, CASE
Distribution
Name/Model: Nexus NXS1-T
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Anti-Missile System 6. Gyro 6. Roll Again
1. Anti-Missile System (Ammo 12) 1. Gyro 1. Roll Again
2. CASE 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Nexus NXS1-T
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 35 x 2.5 x 1 87.500
Internal Structure (Standard w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 152.000
Gyro (Standard): 25 x 0.5 (+) 12.500 = 164.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 196.500
Anti-Missile System (Ammo 12) (+) 11.000 = 207.500
Defensive Movement Factor: +4 (*) 1.40 = 290.500
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Final Defensive Battle Rating: 290.500
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 8
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Total 'Mech Tonnage: (+) 25.000 = 117.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 252.720
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Final Offensive Battle Rating: 252.720
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BattleMech Battle Value
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Defensive Battle Rating: 290.500
Offensive Battle Rating: (+) 252.720 = 543.220
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Final BattleMech Battle Value: 543
Alpha Strike Conversion
Name/Model: Nexus NXS1-T
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Anti-Missile) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 35 armor points x 1 35.000 = 35.000
Armor Factor Conversion (/) 30 = 1.167
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 4.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 7.000
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.250
Final DIR Defensive Interaction Rating (+) 7.000 = 10.250
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 10.250 = 13.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 15.750
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Final Point Value: 16
Cost Breakdown
Name/Model: Nexus NXS1-T
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (35 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 35,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 85,000.00
Engine (Fusion): (5,000 x 225 x 25) / 75 (+) 375,000.00 = 460,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,360,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,560,000.00
Life Support: 50,000 (+) 50,000.00 = 1,610,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 1,660,000.00
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,671,500.00
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,689,000.00
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Total Structural Cost: 1,689,000.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 50,000 (+) 50,000.00 = 150,000.00
Medium Laser 40,000 (+) 40,000.00 = 190,000.00
Medium Laser 40,000 (+) 40,000.00 = 230,000.00
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Total Weapons and Equipment Cost 230,000.00
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BattleMech Cost
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Structural Cost: 1,689,000.00
Weapons and Equipment Cost: (+) 230,000.00 = 1,919,000.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,398,750.00
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Final BattleMech Cost 2,398,750.00