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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Night Hawk NTK-2L
Designer:           KrazyCaley
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Star League / 2656
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,834,798 C-Bills
Battle Value:       888

Chassis:              Telestar Model 6LQ 
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtecTech Light
    1 Defiance B3L Large Laser
    2 Medium Lasers
    1 Small Laser
Manufacturer:         Mountain Wolf BattleMechs
    Primary Factory:  Vendrell, Alpheratz
Communications:       TharHes Kr-A P/comm
Targeting & Tracking: RCA Instatrac Mark X

    The SLDF High Command developed the Night Hawk during the Reunification War to hunt down
    Periphery 'Mech units raiding behind SLDF lines. The High Command wanted the new 'Mech to
    have energy-based weapons for maximum field endurance.
    In May of 2565 Defiance Industries and Mountain Wolf BattleMechs, a newcomer in the field
    of BattleMech production, submitted designs to the SLDF High Command for the new 'Mech. The
    High Command had both companies build prototype 'Mechs, which the High Command then put
    through six months of grueling combat trials. In January of 2566, the High Command chose the
    Mountain Wolf design and placed an order for 700 units.
    Mountain Wolf delivered the first of the new 'Mechs, christened the Night Hawk, in
    October 2566. The Night Hawk received its baptism by fire in December of the same year and
    served with the SLDF for more than two centuries. After the fall of the Star League, the
    'Mech saw action with various House militaries until August 2945, when Marik BattleMech
    forces destroyed Mountain Wolf's Night Hawk factory. The Night Hawk vanished from Inner
    Sphere armies until Brandon O'Leary, great-grandson of Mountain Wolf's last president and
    CEO Eli O'Leary, reopened Mountain Wolf BattleMechs on the planet Vendrell in April of 3055.
    In November of that year, Mountain Wolf delivered the first new Night Hawks to the Federated

    Built for fast-response and raiding duties, the Night Hawk accomplishes both these missions
    well. It is as fast as the Stinger and the Wasp, but better armed and armored than its
    lighter cousins. The Night Hawk uses tested and reliable components, making it easy to
    maintain. To help the Night Hawk survive extended combat, the design team at Mountain Wolf
    gave the 'Mech maximum armor protection with ProtecTech Light BattleMech armor, a proven and
    respected product.
    The 'Mech's primary weapons are the Maxell extended-range large laser and the Defiance
    large laser. These weapons give the Night Hawk great striking power, as well as the ability
    to deliver devastating damage that most light 'Mechs cannot withstand. Completing the Night
    Hawk's weapons is a Defiance medium pulse laser.

    The Night Hawk is deployed along the Jade Falcon-Lyran Alliance front, as well as the
    Alliance's border with the Periphery. However, the Night Hawk has yet to see combat.
    Mountain Wolf recently announced plans to sell a limited number of Night Hawks to select
    mercenary units in the next few months.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small Laser                                               H                 1          0.50             
Large Laser                                               RA                2          5.00             
2 Medium Lasers                                           LA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 23
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: ENE