BattleMech Technical Readout
Name/Model: Kabuto KBO-6S
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3059
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,461,440 C-Bills
Battle Value: 438
Chassis: Standard
Power Plant: 140 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield A
Armament:
3 SRM 2s
Manufacturer: Diplan 'Mechyards
Primary Factory: Aix-la-Chapelle
Communications: Sipher CommCon SCU-4
Targeting & Tracking: Cat's Eyes 5
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Overview:
For many decades, the Draconis Combine Mustered Soldiery lacked 'Mechs in the 20- to 35-ton
category. During this time, Bushido ("the Way of the Warrior") and single 'Mech-on-'Mech
combat were considered the only honorable ways of fighting. Because most light 'Mechs cannot
stand toe-to-toe against larger 'Mechs, light 'Mechs had no place in the DCMS.
The arrival of the Clans changed all that. Also believers in single combat, the Clans
had superior training and technology, with which they defeated the DCMS at almost every
turn. Combine warriors could defeat Clan opponents only by putting the honor of the Draconis
Combine before each individual warrior's honor and using all available military assets in
combination. The Combine made use of light 'Mechs for fast recon, lighting raids and other
attacks. New Combine light 'Mech designs, perfectly suited for these rediscovered tactics,
quickly made their way onto the battlefield. The most recent addition is the Kabuto, named
for the elaborate "helmet" of armor that encases the 'Mech's head assembly.
Capabilities:
The Kabuto is patterned after the highly successful Hitman BattleMech design. The Hitman
quickly became a mainstay of the DCMS, being exceptionally fast, armed with impressive
firepower for a 'Mech of its class. and loaded with specialized electronics. Even the
Hitman's hefty price tag could not detract from its success on the battlefield. Eager to
repeat that success, the design teams at Diplan 'Mechyards were ready to begin field-testing
the Kabuto by late 3059. The thorough testing of the Hitman by the student MechWarriors of
the Sun Zhang Academy on New Samarkand had so impressed Diplan 'Mechyards that they arranged
to test the Kabuto in the same fashion.
In creating the Kabuto, Diplan 'Mechyards fulfilled their goal of developing a light
'Mech with exceptional speed, armor and firepower at a low price. With more firepower and
armor than any other 'Mech of its weight class and a top speed of well over 110 kph, the
Kabuto is a prime example of superior DCMS design and manufacturing. Even the price tag -
just under 2.5 million C-bills - is a bargain considering this 'Mech's battlefield
performance.
Deployment:
The Kabuto has finished its testing, though it has yet to see combat. The DCMS has begun to
issue the 'Mech to units that lost light 'Mechs during Operation Bulldog.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 140 Fusion 5.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
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SRM 2 (Ammo 50) H 1 1.00
2 SRM 2s CT 2 2.00
SRM 2 RT 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 18
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials:
Distribution
Name/Model: Kabuto KBO-6S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. SRM 2 (Ammo 50) 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. SRM 2
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Heat Sink
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 2 5. Roll Again
6. Roll Again 6. SRM 2 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again