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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jackal JA-KL-68
Designer:           KrazyCaley
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,253,940 C-Bills
Battle Value:       750

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                York Industries CTC-0
    1 PPC
    1 Burow Anti-Missile System
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Keystone
Communications:       Sipher Security Plus
Targeting & Tracking: Hartford S2000A

    The Jackal was designed by the now famous Vining Engineering and Salvage Team (VEST) in
    conjunction with Marik's Earthwerks BattleMech factory on Keystone. VEST began as a
    five-person BattleMech salvage operation on Solaris VII and in seven months has grown into
    one of the most innovative design groups for battlefield technology in the Inner Sphere.
    The key to Vining Engineering's approach is that the designers study and analyze the
    combat conditions up close, then engineer to meet the needs of the MechWarriors. In
    reviewing Clan tactics during the initial wave of attacks on Carse and Nox, the design team
    determined that 'Mechs capable on inflicting concentrated damage at long range would be the
    most useful to Inner Sphere commanders.

    For the structure of the Jackal, VEST used a prototype Hollis Mark VI endo steel frame as
    the basis for their design. Drawing on first-hand experience of the Clans gained through
    salvaging operations, the engineers tackled the problem of manufacturing a hard-hitting
    BattleMech with the armor and defenses to hang in for a prolonged fight against superior
    Clan firepower.
    In order to sell their design, VEST offered it to a promising new stable on Solaris
    VII, where the 'Mech took part in several matches. The Jackal proved to be a deadly hunter
    'Mech. With speed and firepower equally balanced, it was able to slowly chew away at its
    opposition before the enemy could close for a kill. Earthwerks was so impressed with the
    'Mechs's performance that they purchased the design immediately.
    The core of the Jackal's firepower is the Aberdovey Mk XXX extended range PPC. Mounted
    in the 'Mech's upper right shoulder, the weapon has proved easy to service. Rather than
    waste space on static discharge coil systems, the VEST designers simply allowed for rear
    discharge;  when the Jackal fires its PPC, there is a blast of blue static electricity out
    to the back of the 'Mech to the rear of the PPC mount. Though it is not dangerous, the rear
    discharge is a menacing sight, silhouetting the Jackal during night operations.

    Quite a few of these new BattleMechs have been sold to House Liao and deployed along their
    Periphery border with the Magistracy of Canopus. In the very limited engagements occurring
    there, the Jackal has served as a highly effective deterrent to the typical Periphery board
    The Federated Commonwealth has also expressed interest in procuring a shipment of
    Jackals, but their order has been delayed by the notorious tangle of red tape created by the
    Free Worlds League's bureaucracy. MIIO operatives believe that the delays are intentional
    rather that coincidental. According to unofficial sources, the Jackal was designed to be a
    commodity shared only by Houses Liao and Marik

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               2       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             10       

Weapons and Ammo                                       Location          Critical     Tonnage   
Anti-Missile System                                       H                 1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
PPC                                                       RA                3          7.00             

Alpha Strike Statistics                                             
Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: AMS