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Member Review - Sleeping Dragon : 11-Jan-2007 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This variant lost a part of it's charm to JJ installation. I would remove two heat sinks to get back the LRM-15. It's still dangerous, but it pales when compared to 5S. Basic laser battery remained in place and it's still TDR's main weapon, but long range firepower suffered and there is no backup (and no explosive ammo of course). |
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Member Review - Rudel Gurken : 09-Nov-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
This variant is much more mobil than the -5S, has two more heatsinks and much less ammo.
All this was payed with a reduction in firepower. The loss of the "Kleinzeug" (small things) doesn´t hurt much, only the reduced LRM-rack can pose problems but all in all it´s a good mech! |
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Member Review - Wanallo : 08-Jan-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Not really much of a fighter. The original T-bolt was a much more effective fighter. I would only use this as a hidden mech jumping into a squad of lights or mediums to quickly break up a formation. Goes well with the Grasshopper. |
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Member Review - Blackhand : 26-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
The Thunderbolt loses everything that made it special by getting jump jets. As it stands its an overgrown medium mech with a slow ground speed.
Useful if you have to beat up on medium mechs and grind them up, but not going to cut it against real heavy mechs. |
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Member Review - ralgith : 19-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I agree with darkadder, this mech was never meant to be a jumper. Weapon load suffers considerably by adding JJs and the increased mobility isnt worth the trade. |
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