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Member Review - Rudel Gurken : 07-Sep-2007 14:57 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
5.00 |
| Comment: |
Uh,Oh! This one is one of the best upgrades of the venerable MAD-3R!
A good choice of ranged weapons with no ammo so just overheat to kick the TSM in. Strong armor, stealth and a standard engine will make it hard to take down and the heat sinks allow it to deliver respectable firepower even with stealth activated. |
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Member Review - Looter : 23-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
5.00 |
| Comment: |
Well being a large beatstick designed to make other mechs miss it this is just about perfect. Keeping that TSM up to allow for faster movement should not be a problem for this monster. Its Damage output is only average but there is not an assualt mech out there that can really keep up with this mech in a firefight so anything that signifigantly outguns this can be ran away from. Range is the key on this and being able to keep the range open and deal damage at range is what this mech is designed to do. Best new MAD. |
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Member Review - bladewind : 23-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
This thing is ridiculously dangerous !
The standard engine and plentiful of Sealth armor means it will just keep on going and going.
This machine can leave Sealth on with zilch heat problems while zapping those 2 ERLarges back at you at range and you still havent got a shot on him. And if u DO HIT, he will not go down, easily.
Nice. |
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Member Review - DarkAdder : 29-Jan-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
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I never saw the MAD as being a 'stealthy' mech. Although I suppose people tend to target it most when you use them. Price of fame, I suppose.
THe no-ammo weapons load means that this thing can run hot enough for the TSM to work, and not have to risk ammo explosions, although heat shutdowns are a risk.
I cant say as Im surprised that this thing has the TSM's in it. For some reason, Liao has been in love with them ever since the Fourth Succession war. Pathological, I suppose.
Not bad for a guerrilla mech. Could be good for lightning raids as well. |
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Member Review - js : 17-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
Deadly in skilled hands. Too bad it's a Cappy 'Mech.
The good:
It's hard to say where to begin.
Stealth armor - a wonderful item. Never get into long range duels with a stealth armored 'Mech. It will eat you alive. This one can fire twin ER large lasers all day with its stealth armor on. If it turns it off, it can switch in an ERPPC for an overheat of 3 (assuming no movement).
Should things get closer, it can run the overheat and and pick up on its triple strength myomer. Hope it doesn't manage to kick you when the TSM is on. If so, you may have just lost your leg.
Suvivability - 14 tons of standard armor (224 pts.) is close to max - and then it has a standard engine. It doesn't get much better.
The bad:
Yes, this 'Mech does have some bad features, namely, firepower. Total firepower is modest. Effective firepower is limited to 26 points of damage when the stealth armor is off and you're unwilling to overheat (which may not be the case since it has TSM).
Heat management can also be a bit of a pain if you want to keep the TSM running. It's possible, but you have to be careful to keep it at the sweet spot where the TSM is active and no other penalities apply.
The average:
Mobility, I guess. Until the TSM kicks in, this just has average mobility for a heavy. However, if you can keep the TSM in the sweet spot, you get above-average mobility. I could equally well list this under "The good".
All in all, the best of the Marauders. |
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