Viewing IndustrialMech Unit
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Design Overview
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                 IndustrialMech Technical Readout

Name/Model:         Nuke machine
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Missile Boat
Configuration:      Biped IndustrialMech
Era/Year:           Civil War / 3067
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,648,240 C-Bills
Battle Value:       504

Chassis:              Industrial
Power Plant:          80 Fission
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
    1 Arrow IV System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Nuke machine is an inefficient means as to deliver nuclear hellfire onto unfortunate
    souls that happened to look at you wrong. Powered by a fission engine, it waddles along at
    32.4 km/h and may give you radiation sickness and cancer. It decidedly lacks field endurance
    and efficiency, lugging with it only 3 davy-crockett payloads and not having an advanced
    FCS, meaning that it definitely will inflict collateral damage while completely missing the
    intended target within the 30 seconds of combat it is going to see. A meager 5 tons of heavy
    industrial armor is sufficient to save the poor soul piloting the machine from stray fire.
    Sadly, the lack of an ejection seat and atmospheric sealing means that the pilot will
    typically have a bad time even if the armor saves them from an AC/5 burst since they will be
    a) breathing in the radioactive dust they created and b) have no means of escaping once the
    surviving nuke victim(s) starts chasing after them.

Equipment                                                             Mass                      
Internal Structure:                         Industrial                 8.00                     
Engine:                                     80 Fission                 5.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            5                      0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             12       
    Center Torso (rear):                               4       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              4       
    R/L Leg:                           10             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Arrow IV System (Ammo 1) [Davy Crockett-M]                H                 1          1.00             
Arrow IV System (Ammo 2) [Davy Crockett-M]                CT                2          2.00             
Arrow IV System                                         RA/RT               15        15.00             

Alpha Strike Statistics                                             
Point Value (PV): 20
TP: IM,  SZ: 2,  TMM: 0,  MV: 4"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ARTAIS-1, BFC