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Design Overview
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                 IndustrialMech Technical Readout

Name/Model:         Minuteman MNT-3MN
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         2,010,938 C-Bills
Battle Value:       662

Chassis:              Industrial
Power Plant:          150 Fuel Cell
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
    1 Medium Rifle
    2 LRM 5s
    1 SRM 4
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Minuteman MilitiaMech was designed as a low cost unit to provide minor worlds and
    settlements some modicum of protection. Although not a full BattleMech, the firepower of the
    machine can cause trouble for pirates and other raiders, especially when grouped together in

    Eight tons of heavy industrial plate armor provided very adequate protection for this
    machine, but it cannot stand up to the punishment from many real BattleMechs. It?s weapon
    load is similar, with a pair of five packs of long-range missiles mounted one per side
    torso, and a four pack of short-range missiles in the center torso. Each type of missile
    launcher is fed by a single ton of ammunition placed in the left torso. The right arm mounts
    an old medium rifle, which is fed by two tons of ammo placed in the right torso. Although
    not as effective against modern armor compounds, this weapon can still cause some damage and
    is far simpler to maintain than more modern autocannons. Finally, as an anti-infantry
    measure, a PIR of machine guns are mounted in the left arm, and are fed from a half-ton of
    ammunition also mounted in the same location.
    Unfortunately, as a relatively simple industrial design, the Minuteman is not powered by a
    fusion core. Instead, a small fuel cell engine is mounted; which only provided enough power
    to reach a maximum ground speed of 54 kph. This is generally enough for its duties, but not
    allow the machine to compete with faster designs.

Equipment                                                             Mass                      
Internal Structure:                         Industrial                10.00                     
Engine:                                   150 Fuel Cell                7.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            4                      3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             20       
    Center Torso (rear):                               8       
    R/L Torso:                         12             15       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             10       
    R/L Leg:                           12             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
Ejection Seat                                             H                 1          0.50             
SRM 4                                                     CT                1          2.00             
LRM 5                                                     RT                1          2.00             
Medium Rifle (Ammo 18)                                    RT                2          2.00             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Medium Rifle                                              RA                2          5.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 21
TP: IM,  SZ: 2,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: AFC, ES, FC, IF1