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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Bolo Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,409,375 C-Bills
Battle Value:       1,210

Movement Type:        Tracked
Power Plant:          150 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Ferro-Fibrous
    1 Gauss Rifle
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Bolo Prime.  Despite a plethora of other variants to pick from,  this one gets picked
    the most.  It's almost as if throwing a bunch of hypersonic rocks tends to make problems go

    It's a gauss rifle.  Above average punch going out to above average range.  3 tons of ammo
    gives above average duration of fire, or let's you take pot shots.  Twin ER medium lasers
    give just a touch of backup firepower out to medium ranges.

    This configuration is perfectly happy finding some nice cover and laying down fire.
    Admittedly most configuration feel the same way.  The only question is how close is the
    cover to the enemy,  and how hard is the cover they can hide behind.

    Sub configurations are not commonly seen.  The most common change may be to replace a ton of
    ammo with electronics be it a c3 slave or TAG.

Notable MechWarriors:
    A recent action saw a company of Bolo III Primes supported by a company of mechanized
    Tsunami mrk II battle armor face down a company of modern heavy mechs.  In a reversal from
    the norm it was the infantry who got stuck in, triggering the Tanks rescue reflex.  They
    were too slow to save the infantry,  but did handily shatter the surviving mechs with massed
    fire.  They Suffered minimal casualties and only a single lost tank in the mopping up.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.00                     
Engine:                                     150 Fusion                 8.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

    Front:                                      51                                              
    R/L Side:                                   51                                              
    Rear:                                       27                                              
    Turret:                                     35                                              

Weapons and Ammo                                            Location              Tonnage       
2 ER Medium Lasers                                           Turret                2.00         
Gauss Rifle                                                  Turret                15.00        
Gauss Rifle (Ammo 24)                                         Body                 3.00         

Alpha Strike Statistics                                                    
Point Value (PV): 29
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 7,  Structure (S): 3
Specials: OMNI, SRCH, TUR(3/3/2)