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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Bolo [BASE]
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,546,875 C-Bills
Battle Value:       646

Movement Type:        Tracked
Power Plant:          150 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Ferro-Fibrous
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    A:  First posting.  Partially learning the system to post.  May edit this one into the prime
    depending on how the site deals with omni units.  Also figuring out how ammo is supposed to
    be added.
    B:  Base chassis for the main production run of Bolos.

    The Bolo, named after the fictional super tanks crested by Keith Laumar, was initially
    conceived on the observation that you could transport 3 light units of upto 50 tons each for
    every mech that could be transported.  Picking firepower and armor from the holy trinity of
    unit design the Bolo ended up with 20 tons of pod space in interchangeable turrets and 12
    tons of ferro fibrous armor.  (Which just happened to exactly match the maximum armor limits
    for vehicles introduced with total warfare.  Fortuitious.)

    In practice, the vulnerability of tanks to motive and critical damage negated much of the
    potential for offensive operations.   The relatively cheap price tag however did lend itself
    to a unit that can be used to fill defensive depth, giving close coverage to vulnerable

    The 20 ton omni turret concept spawned entirely too many configurations, a number of them
    more because they could rather then they actually gave tactical advantage.   There was also
    a phase where nearly every motive system received its own chassis to mount the turrets.
    Which you know is getting ridiculous when there is a submarine variant.  Even mechs were
    designed around 20 ton omni load outs.  And to be fair future designs will no doubt pay
    attention to the idea, if only because it gives experienced commanders a short cut in
    knowing what capabilities are at their disposal.
    Past silliness aside. The Bolo is being phased out for more modern and expensive mark III
    and III-c variants which offer greater battlefield survivability at the cost of greater
    expense.  Old Bolos meanwhile are being refurbished into "Dragon's Teeth" drone platforms
    where they aren't simply being recycled.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.00                     
Engine:                                     150 Fusion                 8.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

    Front:                                      51                                              
    R/L Side:                                   51                                              
    Rear:                                       27                                              
    Turret:                                     35                                              

Weapons and Ammo                                            Location              Tonnage       

Alpha Strike Statistics                                                    
Point Value (PV): 18
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 7,  Structure (S): 3
Specials: ENE, OMNI, SRCH