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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         W-Racer I-ICS Model 1a
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            3
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         303,800 C-Bills
Battle Value:       18

Movement Type:        WiGE
Power Plant:          Tyron 25 Internal Combustion
Cruising Speed:       248.4 kph 
Maximum Speed:        378 kph   [496.8 kph]
Armor:                Durallex Light
Manufacturer:         Solaris Arms
    Primary Factory:  Solaris VII
Communications:       TharHes Hm 10
Targeting & Tracking: TharHes Alpha-2a

    "Aerodynamics are for people who can’t build engines" — Enzo Ferrari.
    For more than 1,000 years, man has been building machines whose soul purpose is to go
    faster, run harder, and be quicker than the person next to them.  The Inner Sphere is no
    different.  While on ancient Terra, Formula One was seen as the peak of auto engineering and
    rocket cars the peak of insanity.  In the present day, Solaris 7 has the W Racer series
    which recently replaced the X Racer series as the top combination of those both.

    While not the rocket cars of old, the W Racer takes the extreme hovercraft of the X Racer
    series and marries their extreme speed with the hull form of a WiGE vehicle to form the
    ultimate in no aircraft racing.  This allows some racing vehicles to reach speeds of 496.8
    kph on lengthy straight a ways.  Little more than a thin frame and skin around a military
    grade engine, the W Racer is one of the most extreme vehicles an insane person get behind
    the controls of.

    Their are currently two circuits on Solaris 7 that field the W Racer: the standard and
    extreme circuits.  The standard's regulation limit vehicles in size and require the use of
    non-fusion power plant.  The extreme's regulations allows for a wider array of designs that
    includes the deployment of highly expensive fusion power plants.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  0.50                     
Engine:                               25 Internal Combustion           1.00                     
    Cruising MP:                                23                                              
    Flanking MP:                             35 [46]                                            
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   0                      0.00                     
    Type:                                    Standard                                           

    Front:                                      0                                               
    R/L Side:                                   0                                               
    Rear:                                       0                                               

Weapons and Ammo                                            Location              Tonnage       
Supercharger                                                  Body                 0.50         

Alpha Strike Statistics                                                    
Point Value (PV): 10
TP: CV,  SZ: 1,  TMM: 5,  MV: 58"g
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0,  Structure (S): 1
Specials: EE, ENE, SRCH