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Units » Search » Combat Vehicles » Cormorant CM-R4
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Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Cormorant CM-R4
Designer: Doveman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 200
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,237,333 C-Bills
Battle Value: 2,690
Movement Type: Naval (Displacement Hull)
Power Plant: 170 Fuel Cell
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard with CASE
Armament:
5 Thunderbolt 20s
1 LRM 5
4 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 20.00
Engine: 170 Fuel Cell 7.50
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 1 0.00
Control Equipment: 10.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 8.00
Armor Factor: 730 46.00
Type: Standard
Armor
Value
Front: 125
R/L Side: 140
Rear: 125
Turret: 200
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
4 Anti-Missile Systems Turret 2.00
LRM 5 Turret 2.00
5 Thunderbolt 20s Turret 75.00
Anti-Missile System (Ammo 108) Body 9.00
CASE Body 0.50
Compartment, Infantry (6 tons) Body 6.00
LRM 5 (Ammo 24) Body 1.00
LRM 5 (Ammo 24) [Flare] Body 1.00
LRM 5 (Ammo 24) [Fragmentation] Body 1.00
Thunderbolt 20 (Ammo 33) Body 11.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 91
TP: CV, SZ: 4, TMM: 0, MV: 2"n
Damage: (S) 5 / (M) 8 / (L) 8
Armor (A): 24, Structure (S): 10
Specials: AMS, CASE, FC, IF8, IT6, SRCH, TUR(5/8/8, AMS, IF8)
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Distribution
Name/Model: Cormorant CM-R4
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Displacement Hull) Combat Vehicle
==========================================================================================
Front Turret
1. Empty 1. Thunderbolt 20
2. Thunderbolt 20
3. Thunderbolt 20
4. Thunderbolt 20
5. Thunderbolt 20
6. Anti-Missile System
7. Anti-Missile System
8. Anti-Missile System
9. Anti-Missile System
10. LRM 5
11. Empty
Left Side Body Right Side
1. Empty 1. Thunderbolt 20 (Ammo 3) 1. Empty
2. Thunderbolt 20 (Ammo 3)
3. Thunderbolt 20 (Ammo 3)
4. Thunderbolt 20 (Ammo 3)
5. Thunderbolt 20 (Ammo 3)
6. Thunderbolt 20 (Ammo 3)
7. Thunderbolt 20 (Ammo 3)
8. Thunderbolt 20 (Ammo 3)
9. Thunderbolt 20 (Ammo 3)
10. Thunderbolt 20 (Ammo 3)
11. Thunderbolt 20 (Ammo 3)
12. CASE
13. Anti-Missile System (Ammo 12)
14. Anti-Missile System (Ammo 12)
15. Anti-Missile System (Ammo 12)
16. Anti-Missile System (Ammo 12)
17. Anti-Missile System (Ammo 12)
18. Anti-Missile System (Ammo 12)
19. Anti-Missile System (Ammo 12)
20. Anti-Missile System (Ammo 12)
21. Anti-Missile System (Ammo 12)
22. LRM 5 (Ammo 24)
23. LRM 5 (Ammo 24) [Flare]
24. LRM 5 (Ammo 24) [Fragmentation]
25. Compartment, Infantry (6 ton)
26. Empty
Rear
1. Empty
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Battle Value Breakdown
Name/Model: Cormorant CM-R4
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Displacement Hull) Combat Vehicle
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 730 x 2.5 x 1 1,825.000
Internal Structure (Standard): 100 x 1.5 x 1 (+) 150.000 = 1,975.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 2,007.000
Anti-Missile System (+) 32.000 = 2,039.000
Anti-Missile System (+) 32.000 = 2,071.000
Anti-Missile System (+) 32.000 = 2,103.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,114.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,125.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,136.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,147.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,158.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,169.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,180.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,191.000
Anti-Missile System (Ammo 12) (+) 11.000 = 2,202.000
Unit Type Modifier: Naval (Displacement Hull) (*) 0.60 = 1,321.200
Defensive Movement Factor: +0 (*) 1.00 = 1,321.200
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,321.200
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Offensive Equipment:
Thunderbolt 20 305.000
Thunderbolt 20 (+) 305.000 = 610.000
Thunderbolt 20 (+) 305.000 = 915.000
Thunderbolt 20 (+) 305.000 = 1,220.000
Thunderbolt 20 (+) 305.000 = 1,525.000
LRM 5 (+) 45.000 = 1,570.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,608.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,646.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,684.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,722.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,760.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,798.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,836.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,874.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,912.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,950.000
Thunderbolt 20 (Ammo 3) (+) 38.000 = 1,988.000
LRM 5 (Ammo 24) (+) 6.000 = 1,994.000
LRM 5 (Ammo 24) [Flare] (+) 6.000 = 2,000.000
LRM 5 (Ammo 24) [Fragmentation] (+) 6.000 = 2,006.000
Total Vehicle Tonnage: 200 / 2 (+) 100.000 = 2,106.000
Speed Factor: 2 (Flank) (*) 0.650 = 1,368.900
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,368.900
================================================================================================
Combat Vehicle Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,321.200
Offensive Battle Rating: (+) 1,368.900 = 2,690.100
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,690
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Cost Breakdown
Name/Model: Cormorant CM-R4
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Displacement Hull) Combat Vehicle
==================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------
Armor (Standard) (730 pts) 46.0 x 10,000 460,000.00
Internal Structure (Standard) 20.0 x 10,000 (+) 200,000.00 = 660,000.00
Control Components 10 x 10,000 (+) 100,000.00 = 760,000.00
Engine (Fuel Cell) (3,500 x 170 x 200) / 75 (+) 1,586,666.67 = 2,346,666.67
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 2,348,666.67
Turret 8 x 5,000 (+) 40,000.00 = 2,388,666.67
------------------------------------------------------------------------------------------------------------------
Total Structural Cost 2,388,666.67
==================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 300,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 400,000.00
CASE 50,000 (+) 50,000.00 = 450,000.00
Compartment, Infantry (6 ton) 12 x 0 (+) 0.00 = 450,000.00
LRM 5 30,000 (+) 30,000.00 = 480,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 480,000.00
LRM 5 (Ammo 24) [Flare] [Empty Bin] 0 (+) 0.00 = 480,000.00
LRM 5 (Ammo 24) [Fragmentation] [Empty Bin] 0 (+) 0.00 = 480,000.00
Thunderbolt 20 450,000 (+) 450,000.00 = 930,000.00
Thunderbolt 20 450,000 (+) 450,000.00 = 1,380,000.00
Thunderbolt 20 450,000 (+) 450,000.00 = 1,830,000.00
Thunderbolt 20 450,000 (+) 450,000.00 = 2,280,000.00
Thunderbolt 20 450,000 (+) 450,000.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
Thunderbolt 20 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 2,730,000.00
------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,730,000.00
==================================================================================================================
Combat Vehicle Cost
------------------------------------------------------------------------------------------------------------------
Structural Cost 2,388,666.67
Weapons and Equipment Cost (+) 2,730,000.00 = 5,118,666.67
Combat Vehicle Cost Multiplier 1 + (200 / 200) (*) 2 = 10,237,333.33
------------------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 10,237,333.00
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Star League (2470 - 2780) |
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Alpha Strike Conversion
Name/Model: Cormorant CM-R4
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Displacement Hull) Combat Vehicle
============================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
--------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 200 (greater than 100) = 4
--------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
============================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 1 (Cruise) = 2"
Naval (Surface) Motive Type = 2"n
Ground Target Movement Modifier at 2" is 0
--------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 2"n
============================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 0.870 = 1.020
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 0.870 = 1.890
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 0.870 = 2.760
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 0.870 = 3.630
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 0.870 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
--------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
============================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 1.800
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 3.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 4.800
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 6.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 7.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 7.8
--------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 8
============================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 1.800
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 3.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 4.800
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 6.300
Thunderbolt 20 (TU) [Insufficient Ammo] (+) 1.500 = 7.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 7.8
--------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 8
============================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------------
Standard: 730 armor points x 1 730.000 = 730.000
Armor Factor Conversion (/) 30 = 24.333
--------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 24
============================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------------
Standard: 100 structure points 100.000 = 100.000
Structure Conversion (/) 10 = 10.000
--------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 10
============================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with forward facing weapons capable of firing indirectly = IF8
Unit is equipped with 6 tons of tons of space allocated for infantry transport = IT6
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(5/8/8)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF8)
============================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 8 (Medium) + 8 (Medium) + 8 (Long) = 29.000
Special Ability Factor [IF8] 8 (Ability Rating) (+) 8.000 = 37.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 37.000
Defensive Interaction Rating:
Armor Factor 24 (Armor) x 1.8 (Naval (Displacement Hull)) = 43.200
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 53.200
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 53.200
Final DIR Round to nearest half point = 53.000
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.250
Final DIR Defensive Interaction Rating (+) 53.000 = 54.250
Unit's Final Point Value:
Offensive Value = 37.000
Defensive Value (+) 54.250 = 91.250
--------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 91
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