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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Slapjack
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,727,200 C-Bills
Battle Value:       1,276

Movement Type:        Tracked
Power Plant:          60 Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            Vehicular
    Jump Capacity:    30 meters
Armor:                Ferro-Lamellor
Armament:             
    2 Hyper-Assault Gauss 20s
    1 Large Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    This is one of those crazy ideas that looks good on paper,  but in practice doesn't work out
    so well in the field.  Still, whats the point of being post scarcity if you don't at least
    explore the dumber ideas your people come up with.

Capabilities:
    Intended as a defense oriented combat unit, the Slapjack has decent firepower, ok armor, and
    terrible mobility.  Twin hyper assualt gauss cannons provide the bulk of the firepower.  A
    large pulse laser makes the best use of the fusion engine's inherent ability to deal with
    heat.  A targeting computer makes all of these weapons more effective.  The weapons are
    mounted into the heavilly slanted front of the tank.  This would normally not be considered
    the best idea,  but the lack of a turret does help beef up the armor.  Instead of a turret,
    the Slapjack opted for a rocket powered lift system.  On its own, this system is hazardous
    to the drive train of the tank,  but in an emergency can maintain minimal combat
    manueverability.  Or you can push a bunch of tanks off the side of a dropship for a suprise
    insertion.  Which.... is highly not recomended.

Deployment:
    Testing has not been kind to the Slapjack.  It doesn't help that their first test pitted
    them against a s
    Savannah Master swarm.  The only "good" news is that the Slapjacks impressively slow ground
    speed made them such tempting targets to the swarm that they couldn't resist entering the
    kill box of a pair of OKS Reapers.  Half the swarm was obliterated in just moments once that
    happened.  The Slapjacks succumbed in short order though.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     60 Fusion                  2.50                     
    Cruising MP:                                1                                               
    Flanking MP:                                2                                               
    Jumping MP:                                 1                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     3.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                3.00                     
Armor Factor:                                  105                     7.50                     
    Type:                                 Ferro-Lamellor                                        

                                              Armor                                             
                                              Value                                             
    Front:                                      34                                              
    R/L Side:                                   26                                              
    Rear:                                       19                                              
    Turret:                                     0                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Hyper-Assault Gauss 20s                                    Turret                20.00        
Large Pulse Laser                                            Turret                6.00         
Hyper-Assault Gauss 20 (Ammo 30)                              Body                 5.00         
Targeting Computer                                            Body                 6.00         
Vehicular Jump Jet                                            Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: CV,  SZ: 3,  TMM: 0,  MV: 2"t/2"j
Damage: (S) 5 / (M) 4 / (L) 4
Armor (A): 4,  Structure (S): 3
Specials: CASE, CR, FLK3/3/3, SRCH, TUR(5/4/4, FLK3/3/3)