Combat Vehicle Technical Readout
Name/Model: Tercio Light Tank
Designer: Mechworks
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 47,560,417 C-Bills
Battle Value: 906
Movement Type: Hover
Power Plant: General Motors 265 XXL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: StealthTech Type 1 Vehicular Stealth with CASE
Armament:
1 Poland Main Model Alpha Light Gauss Rifle
Manufacturer: Heavy Strike Systems, LLC
Primary Factory: Various (Licensed Spherewide)
Communications: O/P 9000 Wide Band with Watchdog CEWS
Targeting & Tracking: Dalban HiRez XIX
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Overview:
Built on the same basic chassis as the Cossack, the Tercio exchanges the missile launcher
for a direct fire Light Gauss Rifle, though this required a substantial reduction in armor
thickness. Unlike the Cossack, however, which is intended to engage even at shorter ranges,
the Tercio is designed for long range fire only.
Capabilities:
The Tercio possesses the Narrow/Low Profile, Compact, & Stabilized Weapon (LGR) Design
Quirks.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 265 XXL 10.00
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 80 5.00
Type: Vehicular Stealth
Armor
Value
Front: 16
R/L Side: 16
Rear: 16
Turret: 16
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Weapons and Ammo Location Tonnage
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Light Gauss Rifle Turret 12.00
CASE Body 0.50
Light Gauss Rifle (Ammo 32) Body 2.00
Watchdog CEWS (C) Body 1.50
Environmental (Vacuum) Sealing -- 0.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: CV, SZ: 2, TMM: 4, MV: 20"h
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 3, Structure (S): 3
Specials: CASE, ECM, LPRB, RCN, SEAL, SOA, SRCH, STL, TUR(1/1/1), WAT
Alpha Strike Conversion
Name/Model: Tercio Light Tank
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Gauss Rifle (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Gauss Rifle (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Light Gauss Rifle (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Vehicular Stealth: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Watchdog CEWS = ECM
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Chassis Modification, Environmental (Vacuum) Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
Unit is a Combat Vehicle = SRCH
Unit is equipped with Vehicular Stealth armor = STL
Unit is equipped with turret mounted weapons = TUR(1/1/1)
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Hover) = 5.100
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 8.100
Defense Factor 1 + {[4 (20" Move) + 1 (Stealth)] x 0.25} (*) 2.250 = 18.225
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 18.000 = 20.500
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 20.500 = 24.500
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 27.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 29.500
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 30.500
Force Bonus [RCN] Recon (+) 2.000 = 32.500
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Final Point Value: 33