Units »Search» Combat Vehicles »Theia Deep Range Combat Recon Model No.121
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Theia Deep Range Combat Recon Model No.121
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 660,675 C-Bills
Battle Value: 423
Movement Type: Wheeled
Power Plant: Khalon Reflex 190 Fuel Cell
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Achilles Combi-Plate
Armament:
1 Diverse Optics Medium Laser
1 Doering Electronics Glowworm Narc Missile Beacon
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-404a "Squawk Box"
Targeting & Tracking: Ember 6.3 "Big Ear"
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Overview:
Named after the Greek goddess of visions, Deep Range Combat Recon Model No.121 "Theia" truly
lives up to its namesake. With both TAG and NARC, Theia can provide guidance for multiple
munition types. With its respectable speed, it can easily slide ahead of allied forces to
provide reconnaissance in advance. While excelling in this role, everything has a cost.
Theia only carries defensive armaments and no form of active or passive countermeasures,
meaning speed is its only true defense.
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 190 Fuel Cell 9.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 3 2.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 85 5.50
Type: Standard
Armor
Value
Front: 20
R/L Side: 15
Rear: 15
Turret: 20
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Weapons and Ammo Location Tonnage
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Medium Laser Turret 1.00
Narc Missile Beacon Turret 3.00
TAG Turret 1.00
Narc Missile Beacon (Ammo 18) [Homing] Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: FC, SNARC, SRCH, TAG, TUR(1/1/-, SNARC, TAG)
Distribution
Name/Model: Theia Deep Range Combat Recon Model No.121
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Narc Missile Beacon (Ammo 6) [Homing] 1. Empty 1. Narc Missile Beacon
2. Narc Missile Beacon (Ammo 6) [Homing] 2. Medium Laser
3. Narc Missile Beacon (Ammo 6) [Homing] 3. TAG
4. Empty 4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Theia Deep Range Combat Recon Model No.121
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 85 x 2.5 x 1 212.500
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 235.000
Unit Type Modifier: Wheeled (*) 0.80 = 188.000
Defensive Movement Factor: +4 (*) 1.40 = 263.200
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Final Defensive Battle Rating: 263.200
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Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Narc Missile Beacon (+) 30.000 = 76.000
Total Vehicle Tonnage: 30 / 2 (+) 15.000 = 91.000
Speed Factor: 11 (Flank) (*) 1.760 = 160.160
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Final Offensive Battle Rating: 160.160
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Combat Vehicle Battle Value
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Defensive Battle Rating: 263.200
Offensive Battle Rating: (+) 160.160 = 423.360
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Final BattleMech Battle Value: 423
Alpha Strike Conversion
Name/Model: Theia Deep Range Combat Recon Model No.121
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 85 armor points x 1 85.000 = 85.000
Armor Factor Conversion (/) 30 = 2.833
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with one Narc Missile Beacon (TU) = SNARC
Unit is a Combat Vehicle = SRCH
Unit is equipped with TAG (TU) = TAG
Unit is equipped with turret mounted weapons = TUR(1/1/-)
Unit is equipped with turret mounted Narc Missile Beacons = TUR(SNARC)
Unit is equipped with a turret mounted Target Acquisition Gear = TUR(TAG)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Special Ability Factor [SNARC] 1 (Ability Rating) (+) 1.000 = 4.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 12.425
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 12.500 = 14.250
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 14.250 = 18.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 20.750
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Final Point Value: 21
Cost Breakdown
Name/Model: Theia Deep Range Combat Recon Model No.121
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (85 pts) 5.5 x 10,000 55,000.00
Internal Structure (Standard) 3.0 x 10,000 (+) 30,000.00 = 85,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 100,000.00
Engine (Fuel Cell) (3,500 x 190 x 30) / 75 (+) 266,000.00 = 366,000.00
Heat Sinks (Single) 3 x 2,000 (+) 6,000.00 = 372,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 374,500.00
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 384,500.00
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Total Structural Cost 384,500.00
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Weapons and Equipment Cost
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Medium Laser 40,000 40,000.00
Narc Missile Beacon 100,000 (+) 100,000.00 = 140,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 140,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 140,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 140,000.00
TAG 50,000 (+) 50,000.00 = 190,000.00
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Total Weapons and Equipment Cost 190,000.00
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Combat Vehicle Cost
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Structural Cost 384,500.00
Weapons and Equipment Cost (+) 190,000.00 = 574,500.00
Combat Vehicle Cost Multiplier 1 + (30 / 200) (*) 1.15 = 660,675.00
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Final Combat Vehicle Cost 660,675.00