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Units » Search » Combat Vehicles » Scorpion Light Tank Big Jumpies
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Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Scorpion Light Tank Big Jumpies
Designer: jo970097
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 25
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,394,792 C-Bills
Battle Value: 1,007
Movement Type: Tracked
Power Plant: 200 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Vehicular
Jump Capacity: 240 meters
Armor: Ferro-Fibrous
Armament:
2 Medium Pulse Lasers (C)
Manufacturer: Benson and Bjorn, Hellespont Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Spittal (BB), Sian (HI), Alshain (JES), Pandora (QC), Layover (QC), Kalidasa (QC), Ares (QC)
Communications: Basix 200
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 200 XL 7.00
Cruising MP: 8
Flanking MP: 12
Jumping MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 86 4.50
Type: Ferro-Fibrous (C)
Armor
Value
Front: 22
R/L Side: 17
Rear: 13
Turret: 17
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers (C) Turret 4.00
Targeting Computer (C) Body 1.00
Vehicular Jump Jet Body 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: CV, SZ: 1, TMM: 3, MV: 16"t/16"j
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: ENE, SRCH, TUR(2/2/-)
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Distribution
Name/Model: Scorpion Light Tank Big Jumpies
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Tracked Combat Vehicle
==================================================================================
Front Turret
1. Empty 1. Medium Pulse Laser (C)
2. Medium Pulse Laser (C)
3. Empty
Left Side Body Right Side
1. Empty 1. Vehicular Jump Jet 1. Empty
2. Targeting Computer (C)
3. Empty
Rear
1. Empty
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Battle Value Breakdown
Name/Model: Scorpion Light Tank Big Jumpies
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Tracked Combat Vehicle
===================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 86 x 2.5 x 1 215.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 237.500
Unit Type Modifier: Tracked (*) 0.90 = 213.750
Defensive Movement Factor: +4 (*) 1.40 = 299.250
-----------------------------------------------------------------------------------
Final Defensive Battle Rating: 299.250
===================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------
Offensive Equipment:
Medium Pulse Laser (C) 138.750
Medium Pulse Laser (C) (+) 138.750 = 277.500
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 290.000
Speed Factor: 12 (Flank) + 4 (Jump) (*) 2.440 = 707.600
-----------------------------------------------------------------------------------
Final Offensive Battle Rating: 707.600
===================================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------------
Defensive Battle Rating: 299.250
Offensive Battle Rating: (+) 707.600 = 1,006.850
-----------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,007
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Cost Breakdown
Name/Model: Scorpion Light Tank Big Jumpies
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Tracked Combat Vehicle
========================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous) (86 pts) 4.5 x 20,000 90,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 115,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 130,000.00
Engine (XL) (20,000 x 200 x 25) / 75 (+) 1,333,333.33 = 1,463,333.33
Turret 0.5 x 5,000 (+) 2,500.00 = 1,465,833.33
--------------------------------------------------------------------------------------------------------
Total Structural Cost 1,465,833.33
========================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------
Medium Pulse Laser (C) 60,000 60,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 120,000.00
Targeting Computer (C) 1 x 10,000 (+) 10,000.00 = 130,000.00
Vehicular Jump Jets 25 x (8 x 8) x 200 (+) 320,000.00 = 450,000.00
--------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 450,000.00
========================================================================================================
Combat Vehicle Cost
--------------------------------------------------------------------------------------------------------
Structural Cost 1,465,833.33
Weapons and Equipment Cost (+) 450,000.00 = 1,915,833.33
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 2,394,791.67
--------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 2,394,792.00
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Star League (2470 - 2780) |
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Alpha Strike Conversion
Name/Model: Scorpion Light Tank Big Jumpies
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Tracked Combat Vehicle
=============================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=============================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=============================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Cruise) = 16"
Tracked Motive Type = 16"t
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
-------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"t/16"j
=============================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (C) [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser (TU) (C) [Targeting Computer] (+) 0.847 = 1.694
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
-------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=============================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (C) [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser (TU) (C) [Targeting Computer] (+) 0.847 = 1.694
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
-------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=============================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=============================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 86 armor points x 1 86.000 = 86.000
Armor Factor Conversion (/) 30 = 2.867
-------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
=============================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------
Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
-------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=============================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
=============================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 12.950
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 13.000 = 15.500
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 15.500 = 21.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 25.500
-------------------------------------------------------------------------------------------------------------
Final Point Value: 26
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