Alpha Strike Conversion
Name/Model: Generic Cargo Hauler
Technology: Inner Sphere
Tonnage: 60
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with 20 tons of Cargo = CT20
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Wheeled) = 6.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 10.780
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 12.000 = 14.500
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Final Point Value: 15